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path: root/src/objects/Object.h (follow)
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* object field renamedNikolay Korolev2020-10-181-1/+1
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* saves part 1Nikolay Korolev2020-10-171-1/+2
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* Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-091-1/+1
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* CEscalators donemajestic2020-08-041-0/+1
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* CPhysicalaap2020-05-221-17/+12
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* CEntity and friendsaap2020-05-191-1/+3
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* script revisionNikolay Korolev2020-05-191-0/+2
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* car control and friendsNikolay Korolev2020-05-071-1/+0
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* fixed object collision stuff at least somewhataap2020-05-061-2/+18
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* sorted out object collision enumsaap2020-05-061-10/+19
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* got rid of superfluous enumaap2020-05-061-12/+0
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-2/+1
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* Remove padding fieldsSergeanur2020-04-181-3/+3
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* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-171-2/+2
|\ | | | | | | | | # Conflicts: # src/render/Coronas.cpp
| * rem refsFire-Head2020-04-171-2/+2
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* | Reverse CWorldsaml1er2020-04-161-1/+1
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* Refactor CObject::ObjectDamagesaml1er2020-04-101-0/+1
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* Fix Object.h and Object.cpp indentationsaml1er2020-04-101-7/+7
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* CObject completesaml1er2020-04-101-4/+18
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* Glass doneFire-Head2020-04-011-2/+2
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* CCopPed done and #include cleanuperay orçunus2020-03-281-1/+1
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-1/+1
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* CPopulation 3 and fixeseray orçunus2020-02-271-0/+3
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* bug fixesNikolay Korolev2020-01-011-0/+2
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* CPickupsSergeanur2019-10-031-2/+4
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* Running script part 3Nikolay Korolev2019-07-251-0/+2
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* more CAutomobileaap2019-07-091-0/+1
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* more CAutomobileaap2019-07-081-0/+1
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-3/+0
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* the great reorganizationaap2019-07-071-0/+81