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anonymous/re3
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fully reversed source code for gta III and gta VC
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path:
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/
src
/
objects
/
ParticleObject.cpp
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Author
Age
Files
Lines
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-1
/
+1
|
*
neo screen droplets
aap
2020-11-19
1
-0
/
+6
|
*
Revert to memcpy
Filip Gawin
2020-05-13
1
-2
/
+2
|
*
Fix linux warnings
Filip Gawin
2020-05-12
1
-1
/
+9
|
*
SetPosition, part 2
Sergeanur
2020-05-02
1
-2
/
+2
|
*
Changing prefixes for some audio fields
Sergeanur
2020-04-28
1
-0
/
+1
|
*
ps2 particles, sampman oal started
Fire-Head
2020-04-23
1
-0
/
+148
|
*
Remove patches
Sergeanur
2020-04-17
1
-37
/
+1
|
*
rem refs
Fire-Head
2020-04-17
1
-4
/
+4
|
*
fuck you git, i fixed this already
aap
2020-04-10
1
-1
/
+1
|
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
1
-1
/
+1
|
*
making particleobject compile on vs2015
aap
2019-12-28
1
-1
/
+1
|
*
Logic fix in CParticleObject::UpdateAll
Sergeanur
2019-10-12
1
-2
/
+2
|
*
AnimViewer messages, Particle fix, Peds
eray orçunus
2019-08-17
1
-4
/
+4
|
*
CParticleObject done, cDMAudio done
Fire-Head
2019-08-15
1
-10
/
+1117
|
*
fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
aap
2019-07-24
1
-3
/
+4
|
*
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-08
1
-2
/
+8
|
*
the great reorganization
aap
2019-07-07
1
-0
/
+23