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* Use original animation names from VCSSergeanur2021-01-261-175/+175
* Ped: car enter anim. fixerorcun2021-01-241-4/+4
* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-1/+1
* more renamesaap2021-01-131-2/+2
* rename m_vehEnterType -> m_vehDooraap2021-01-131-91/+91
* fixaap2021-01-051-1/+1
* Ped: PlayerPed: sync with mastererorcun2021-01-031-1/+2
* slightly better variable nameaap2021-01-021-3/+3
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
* Use SetPedStateSergeanur2020-12-151-17/+17
* CPed::SetWeaponLockOnTargetSergeanur2020-12-141-15/+4
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-12-121-36/+35
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| * Kill obj. fix & style changeerorcun2020-12-121-36/+35
* | fixed some replay bugsNikolay Korolev2020-12-121-1/+7
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* Sync Frontend, Peds with miami 2erorcun2020-12-121-14/+14
* Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+5413