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fully reversed source code for gta III and gta VC
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Fluff.cpp
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2020-08-20
stable CScriptPaths
majestic
1
-0
/
+193
2020-08-09
pointlights done
aap
1
-1
/
+4
2020-08-04
CEscalators done
majestic
1
-0
/
+230
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-2
/
+3
Fixes are already in miami
2020-07-27
CHeli and CRopes done
aap
1
-2
/
+2
2020-07-24
64-bit on Windows
eray orçunus
1
-1
/
+1
2020-07-22
64-bit on Windows
eray orçunus
1
-1
/
+1
2020-07-20
CPlaneTrails and CPlaneBanners done
aap
1
-12
/
+283
2020-07-19
CPlane done
aap
1
-0
/
+12
2020-06-27
mips overdose
Fire-Head
1
-2
/
+2
2020-06-13
small fixes
Sergeanur
1
-17
/
+18
2020-06-13
script fix
Nikolay Korolev
1
-1
/
+2
2020-06-11
removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigun
majestic
1
-1
/
+1
2020-06-10
m_density renamed to m_opacity
majestic
1
-4
/
+4
2020-06-10
SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded
majestic
1
-1
/
+131
2020-06-10
more original cheats
majestic
1
-0
/
+7
- CSmokeTrails and CSmokeTrail classes added in new files - more cheats added
2020-05-22
VC CMenuManager struct, ctor etc.
eray orçunus
1
-2
/
+2
2020-05-07
some quick cosmetic fixes
aap
1
-1
/
+3
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-6
/
+6
2020-04-17
Remove patches
Sergeanur
1
-29
/
+1
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-2
/
+2
2020-03-22
Remove unneeded double to float casts
Filip Gawin
1
-19
/
+19
2020-01-20
MLO, XtraCompsModelInfo, MovingThing, Solid
Sergeanur
1
-10
/
+74
2019-08-27
More more more audio
Filip Gawin
1
-1
/
+1
2019-07-19
implemented col line rendering
aap
1
-2
/
+1
2019-07-17
Fluff
guard3
1
-1
/
+827
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+5