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path: root/src/render/Glass.cpp (follow)
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-2/+2
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* add debug render groupsaap2021-02-181-0/+4
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* make building with Codewarrior 7 possiblewithmorten2021-01-241-1/+1
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* merge attemptNikolay Korolev2020-12-191-2/+6
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| * Tweak comparison in CFallingGlassPane::RenderFilip Gawin2020-10-181-2/+6
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| * fix AskForObjectToBeRenderedInGlassFire-Head2020-10-121-2/+2
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| * Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-1/+1
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| * collision fixesaap2020-07-271-8/+8
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* | CGlass indices fixmajestic2020-11-091-1/+1
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* | small glass fixNikolay Korolev2020-10-251-4/+4
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* | Miami GlassFire-Head2020-10-141-87/+395
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* | Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-1/+1
| | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
* | CCollision done and fixesaap2020-07-271-8/+8
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* Remove unused audio enumSergeanur2020-05-161-5/+6
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* SetPosition, part 2Sergeanur2020-05-021-1/+1
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* Try to build with mingwFilip Gawin2020-04-201-7/+7
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* Remove patchesSergeanur2020-04-171-24/+1
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* glass NULL->nilFire-Head2020-04-151-8/+8
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* CWeapon done, ps2 cheats fixFire-Head2020-04-151-2/+14
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* Glass cosmetic fixesFire_Head2020-04-021-7/+7
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* Glass doneFire-Head2020-04-011-10/+710
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* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* finished CEntityaap2019-06-301-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+17