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* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiFire-Head2021-01-081-1/+1
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| * Use original namesSergeanur2021-01-081-1/+1
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* | sync with re3Fire-Head2021-01-081-6/+17
|/ | | | | | | | -radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
* hud fixNikolay Korolev2021-01-031-2/+2
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* CVarConsoleSergeanur2021-01-021-0/+4
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* Add shadow to subtitles with cutscene borders offSergeanur2020-12-281-0/+4
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* silly mistakeaap2020-12-181-1/+1
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* little cleanup and synch on templates and configaap2020-12-181-11/+0
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* fix wrong blend mode (original bug)aap2020-11-111-0/+4
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* Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-081-15/+15
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* fix sniper/camera crosshairaap2020-10-311-1/+1
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* Fix weapon icon drawingerorcun2020-10-251-10/+19
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* finished save/loadNikolay Korolev2020-10-171-1/+1
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* Fix forgotten wanted/busted texteray orçunus2020-10-121-8/+4
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* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-320/+443
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* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-36/+51
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* cheats, fixes, cosmetic changesmajestic2020-09-011-0/+51
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* fixes to HUD and sprite2daap2020-08-131-27/+35
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* new opcodes, buyable properties, minor fixeseray orçunus2020-07-301-0/+6
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* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-149/+183
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* VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-9/+17
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* Miami Colors.Dominik2020-07-071-4/+4
| | | Miami colors for MissionPassed/Failed, oddjob text 1 and 2 + fixed wrong busted/wasted color (it was pink and in the original its actually green)
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-27/+47
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| * | mips overdoseFire-Head2020-06-271-3/+3
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* | | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-1/+5
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* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-2/+2
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Script.cpp # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/render/Fluff.cpp # src/render/Hud.cpp
| * | small fixesSergeanur2020-06-131-5/+5
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| * | Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-8/+8
| | | | | | | | | | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* | | Message box, letterbox and ped attachingeray orçunus2020-06-071-1/+1
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* | | HUD sizeseray orçunus2020-06-071-47/+44
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* | | more fontSergeanur2020-06-071-15/+23
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* | | more font stuffSergeanur2020-06-071-1/+1
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* | | fixesSergeanur2020-06-071-1/+1
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* | | Merge branch 'master' into miamiSergeanur2020-06-071-8/+8
|\| | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * | FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-8/+8
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| * | fixes, mostly from miamieray orçunus2020-06-041-1/+1
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| * | collect HUD colors at top of fileaap2020-05-171-21/+41
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-1/+1
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* | fixed radar renderingaap2020-06-021-8/+2
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* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-2/+1
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* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-22/+19
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* | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-2/+36
|\ \ | | | | | | many additions
| * | wasted/busted text colorXinerki2020-05-211-1/+1
| | | | | | | | | | | | how did nobody change it yet
| * | make reloadables optionalXinerki2020-05-211-0/+2
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| * | fancy HUD.TXD reloaderXinerki2020-05-211-0/+22
| | | | | | | | | | | | TODO: make optional with defines, also add more reload options
| * | radardisc shadowXinerki2020-05-211-1/+11
| | | | | | | | | | | | thank tomasak
* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-29/+59
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* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-05-191-4/+14
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| * | Zone and Vehicle text slantXinerki2020-05-191-4/+14
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* | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-58/+238
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* | some HUD colorsaap2020-05-171-21/+46
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* | Weapon layer in Pedseray orçunus2020-05-151-21/+45
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* Ceil health and armor values in hud (fix 99 health)Sergeanur2020-05-021-0/+8
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* FixesSergeanur2020-04-271-10/+14
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* Merge branch 'master' into MoreLanguagesSergeanur2020-04-261-63/+62
|\ | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Frontend.cpp # src/core/MenuScreens.h # src/render/Font.cpp # src/render/Font.h # src/text/Messages.cpp # src/text/Text.cpp
| * Merge pull request #477 from ShFil119/mingwshfil2020-04-201-4/+4
| |\ | | | | | | Try to make code working on more platforms
| | * Try to build with mingwFilip Gawin2020-04-201-4/+4
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| * | beta OddJob(unique jump etc) sliding textFire-Head2020-04-201-0/+7
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| * Hide Vehicle/Zone name during Wasted/Busted...gennariarmando2020-04-181-0/+9
| | | | | | | | Fixed little mistake in my latest commit.
| * Remove patchesSergeanur2020-04-171-16/+1
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| * rem refsFire-Head2020-04-171-39/+39
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| * Fix misplaced targetingSergeanur2020-04-161-4/+2
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* | More japaneseSergeanur2020-04-151-2/+5
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* | Merge branch 'master' into MoreLanguagesSergeanur2020-04-141-122/+153
|\| | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Frontend.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Hud.h # src/text/Messages.cpp # src/text/Text.cpp
| * CMenuManager done and CHud fixeseray orçunus2020-04-111-121/+158
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| * PS2 Cheats, restored R*namesFire-Head2020-04-091-2/+2
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* | JapaneseSergeanur2020-04-051-11/+19
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* fixesSergeanur2020-04-021-2/+4
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* Wrappers cleanupSergeanur2020-03-291-41/+1
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* Finished CCam; various smaller thingsaap2020-03-271-21/+18
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* Fixes for Serge's reviewFilip Gawin2020-03-221-29/+29
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-6/+3
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* Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur2020-02-011-8/+8
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* Fix damage bar assert crashSergeanur2020-02-011-1/+5
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* Fixeseray orçunus2020-01-101-2/+0
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-25/+31
| | | Make Frontend great again!
* Merge branch 'master' into masterFire_Head2019-10-271-7/+7
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| * ControllerConfig doneFire-Head2019-10-271-7/+7
| | | | | | | | Fix Cam enum
* | Fixes&Pedseray orçunus2019-10-251-1/+2
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* Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur2019-10-071-8/+3
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* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-3/+3
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* CHud: timer and damage fixesSergeanur2019-10-061-46/+70
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* Fixed a bunch of calculation mistakes in CHudSergeanur2019-10-051-127/+153
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* Fixed disappearing ammo countSergeanur2019-10-031-17/+13
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* More more more audioFilip Gawin2019-08-271-10/+10
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* Frontend fixes._AG2019-07-111-1/+1
| | | | Fix #125 #119 #105 #98 #54.
* added wrappers around math functionsaap2019-07-101-1/+1
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* More scriptNikolay Korolev2019-07-071-1/+1
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* More scriptsNikolay Korolev2019-07-071-1/+1
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* IntoTheScripts!Nikolay Korolev2019-07-071-5/+5
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-22/+22
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* Fixed type of m_ItemToFlashNikolay Korolev2019-07-041-1/+1
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* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
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* Update Frontend._AG2019-07-031-14/+20
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* cleaned up to be closer to original gameaap2019-07-031-2/+2
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* Revert "Implemented frontend inputs."aap2019-07-021-16/+2
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* Implemented frontend inputs._AG2019-07-021-2/+16
| | | | Fixed #66 and few other stuff.
* Kangaroo cheat and bug fixeseray orçunus2019-07-021-6/+6
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* Cleanup project a bitFilip Gawin2019-06-301-11/+11
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* fix hud render states; bug in coronasaap2019-06-291-714/+706
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* Little ops._AG2019-06-281-2/+2
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* Some Hud.cpp fixes._AG2019-06-281-38/+23
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* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-205/+223
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* Finished Hud.cpp_AG2019-06-271-64/+156
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* Initial commit for Frontend._AG2019-06-251-18/+25
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+5
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* Merge pull request #32 from Nick007J/masteraap2019-06-221-2/+2
|\ | | | | Added replay functions
| * First commit of replay systemNikolay Korolev2019-06-221-2/+2
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* | Update Radar.cpp_AG2019-06-201-11/+11
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* Code clean up._AG2019-06-201-27/+44
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* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-130/+183
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* Fixed health icon._AG2019-06-171-1/+1
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* Update HUD stuff, bug and format fixes._AG2019-06-171-114/+100
| | | | | Added environment variables to premake5.lua. Update README.md
* got rid of upper case typesaap2019-06-171-23/+23
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* fix the cleanup...aap2019-06-161-39/+39
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* some cleanupaap2019-06-161-147/+148
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* Changes for the pull request._AG2019-06-161-3/+3
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* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-1/+0
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* New updates for Hud.cpp and more._AG2019-06-151-3/+1293
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+6