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* Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-22/+19
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* Merge pull request #574 from Xinerki/miamierorcun2020-05-221-2/+36
|\ | | | | many additions
| * wasted/busted text colorXinerki2020-05-211-1/+1
| | | | | | | | how did nobody change it yet
| * make reloadables optionalXinerki2020-05-211-0/+2
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| * fancy HUD.TXD reloaderXinerki2020-05-211-0/+22
| | | | | | | | TODO: make optional with defines, also add more reload options
| * radardisc shadowXinerki2020-05-211-1/+11
| | | | | | | | thank tomasak
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-29/+59
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* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-05-191-4/+14
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| * Zone and Vehicle text slantXinerki2020-05-191-4/+14
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* | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-58/+238
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* some HUD colorsaap2020-05-171-21/+46
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* Weapon layer in Pedseray orçunus2020-05-151-21/+45
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* Ceil health and armor values in hud (fix 99 health)Sergeanur2020-05-021-0/+8
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* FixesSergeanur2020-04-271-10/+14
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* Merge branch 'master' into MoreLanguagesSergeanur2020-04-261-63/+62
|\ | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Frontend.cpp # src/core/MenuScreens.h # src/render/Font.cpp # src/render/Font.h # src/text/Messages.cpp # src/text/Text.cpp
| * Merge pull request #477 from ShFil119/mingwshfil2020-04-201-4/+4
| |\ | | | | | | Try to make code working on more platforms
| | * Try to build with mingwFilip Gawin2020-04-201-4/+4
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| * | beta OddJob(unique jump etc) sliding textFire-Head2020-04-201-0/+7
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| * Hide Vehicle/Zone name during Wasted/Busted...gennariarmando2020-04-181-0/+9
| | | | | | | | Fixed little mistake in my latest commit.
| * Remove patchesSergeanur2020-04-171-16/+1
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| * rem refsFire-Head2020-04-171-39/+39
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| * Fix misplaced targetingSergeanur2020-04-161-4/+2
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* | More japaneseSergeanur2020-04-151-2/+5
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* | Merge branch 'master' into MoreLanguagesSergeanur2020-04-141-122/+153
|\| | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Frontend.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Hud.h # src/text/Messages.cpp # src/text/Text.cpp
| * CMenuManager done and CHud fixeseray orçunus2020-04-111-121/+158
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| * PS2 Cheats, restored R*namesFire-Head2020-04-091-2/+2
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* | JapaneseSergeanur2020-04-051-11/+19
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* fixesSergeanur2020-04-021-2/+4
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* Wrappers cleanupSergeanur2020-03-291-41/+1
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* Finished CCam; various smaller thingsaap2020-03-271-21/+18
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* Fixes for Serge's reviewFilip Gawin2020-03-221-29/+29
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-6/+3
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* Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur2020-02-011-8/+8
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* Fix damage bar assert crashSergeanur2020-02-011-1/+5
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* Fixeseray orçunus2020-01-101-2/+0
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-25/+31
| | | Make Frontend great again!
* Merge branch 'master' into masterFire_Head2019-10-271-7/+7
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| * ControllerConfig doneFire-Head2019-10-271-7/+7
| | | | | | | | Fix Cam enum
* | Fixes&Pedseray orçunus2019-10-251-1/+2
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* Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur2019-10-071-8/+3
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* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-3/+3
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* CHud: timer and damage fixesSergeanur2019-10-061-46/+70
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* Fixed a bunch of calculation mistakes in CHudSergeanur2019-10-051-127/+153
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* Fixed disappearing ammo countSergeanur2019-10-031-17/+13
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* More more more audioFilip Gawin2019-08-271-10/+10
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* Frontend fixes._AG2019-07-111-1/+1
| | | | Fix #125 #119 #105 #98 #54.
* added wrappers around math functionsaap2019-07-101-1/+1
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* More scriptNikolay Korolev2019-07-071-1/+1
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* More scriptsNikolay Korolev2019-07-071-1/+1
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* IntoTheScripts!Nikolay Korolev2019-07-071-5/+5
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-22/+22
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* Fixed type of m_ItemToFlashNikolay Korolev2019-07-041-1/+1
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* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
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* Update Frontend._AG2019-07-031-14/+20
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* cleaned up to be closer to original gameaap2019-07-031-2/+2
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* Revert "Implemented frontend inputs."aap2019-07-021-16/+2
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* Implemented frontend inputs._AG2019-07-021-2/+16
| | | | Fixed #66 and few other stuff.
* Kangaroo cheat and bug fixeseray orçunus2019-07-021-6/+6
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* Cleanup project a bitFilip Gawin2019-06-301-11/+11
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* fix hud render states; bug in coronasaap2019-06-291-714/+706
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* Little ops._AG2019-06-281-2/+2
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* Some Hud.cpp fixes._AG2019-06-281-38/+23
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* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-205/+223
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* Finished Hud.cpp_AG2019-06-271-64/+156
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* Initial commit for Frontend._AG2019-06-251-18/+25
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+5
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* Merge pull request #32 from Nick007J/masteraap2019-06-221-2/+2
|\ | | | | Added replay functions
| * First commit of replay systemNikolay Korolev2019-06-221-2/+2
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* | Update Radar.cpp_AG2019-06-201-11/+11
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* Code clean up._AG2019-06-201-27/+44
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* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-130/+183
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* Fixed health icon._AG2019-06-171-1/+1
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* Update HUD stuff, bug and format fixes._AG2019-06-171-114/+100
| | | | | Added environment variables to premake5.lua. Update README.md
* got rid of upper case typesaap2019-06-171-23/+23
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* fix the cleanup...aap2019-06-161-39/+39
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* some cleanupaap2019-06-161-147/+148
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* Changes for the pull request._AG2019-06-161-3/+3
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* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-1/+0
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* New updates for Hud.cpp and more._AG2019-06-151-3/+1293
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+6