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* add debug render groupsaap2021-02-181-0/+28
* renderer fix from miamiwithmorten2021-01-311-0/+4
* Includes overhaul, fix some compiler warningserorcun2021-01-171-1/+1
* moved new renderer, fixed a bugaap2021-01-091-319/+11
* first version of new rendereraap2021-01-051-8/+601
* Reorder CEntity functions into their original orderSergeanur2020-12-291-0/+13
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
* fix backface culling on vehiclesaap2020-11-291-0/+1
* Merge pull request #827 from aap/masteraap2020-11-221-22/+184
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| * finished cullzonesaap2020-11-221-22/+184
* | Renderer fixSergeanur2020-11-221-2/+2
* | Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+31
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* only do backface culling on buildingsaap2020-11-031-2/+2
* implemented extra model flags for backface culling and alpha test from mobileaap2020-10-291-0/+29
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+1
* fixed CRenderer::ScanSectorPoly againaap2020-08-211-41/+42
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-6/+10
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| * Island loading and PS2 alpha test added to optionsSergeanur2020-08-161-6/+10
* | neo pipelinesaap2020-08-181-1/+11
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* fix render poly bugaap2020-08-131-2/+7
* Squeeze performance option, minor fixeseray orçunus2020-08-031-1/+5
* New math wrapperseray orçunus2020-07-221-4/+4
* fixed to rendereraap2020-07-211-9/+14
* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
* Remove island loadingSergeanur2020-07-091-1/+9
* Fix linux warningsFilip Gawin2020-05-121-1/+4
* random fixesaap2020-05-111-15/+15
* IsStaticNikolay Korolev2020-05-061-1/+1
* Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-12/+0
* Remove Miami stuffSergeanur2020-05-051-291/+0
* merged masteraap2020-05-051-18/+14
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-5/+5
| * More use of GetModelIndexSergeanur2020-05-051-9/+5
* | implemented most of streamed collisions and big buildingsaap2020-05-051-14/+316
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* implemented most of vice city path systemaap2020-05-031-0/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-4/+4
* Various fixeseray orçunus2020-04-181-2/+0
* Remove patchesSergeanur2020-04-171-38/+1
* Many fixes and cleanuperay orçunus2020-04-151-8/+9
* Finished CCam; various smaller thingsaap2020-03-271-0/+6
* Some fixes and some cosmetic thingseray orçunus2020-02-021-4/+4
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-0/+2
* Renderer fixeseray orçunus2019-11-031-10/+14
* ControllerConfig doneFire-Head2019-10-271-5/+5
* finished CPathFindaap2019-08-091-2/+2
* CAutomobile::PreRender; whole class finishedaap2019-07-281-2/+2
* implemented col line renderingaap2019-07-191-0/+21
* more CAutomobileaap2019-07-091-1/+1
* misc classes finishedaap2019-07-061-0/+7
* fixed boat renderingaap2019-07-031-9/+12
* CStreaming almost doneaap2019-06-271-5/+5
* started CStreamingaap2019-06-201-1/+1
* first part of CFileLoaderaap2019-06-171-0/+1
* implemented CutsceneObject; little fixesaap2019-06-121-0/+13
* added some small bits and stubsaap2019-06-021-0/+1
* more high level functionsaap2019-05-311-0/+24
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-4/+4
* implemented bits of CWorldaap2019-05-281-3/+3
* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-5/+3
* first commitaap2019-05-151-0/+1165