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anonymous/re3
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master
miami
fully reversed source code for gta III and gta VC
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src
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render
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Renderer.cpp
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Author
Age
Files
Lines
*
Includes overhaul, fix some compiler warnings
erorcun
2021-01-17
1
-1
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+1
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*
moved new renderer, fixed a bug
aap
2021-01-09
1
-319
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+11
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*
first version of new renderer
aap
2021-01-05
1
-8
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+601
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Reorder CEntity functions into their original order
Sergeanur
2020-12-29
1
-0
/
+13
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
2020-12-18
1
-2
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+2
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*
fix backface culling on vehicles
aap
2020-11-29
1
-0
/
+1
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*
Merge pull request #827 from aap/master
aap
2020-11-22
1
-22
/
+184
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finished cullzones
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*
finished cullzones
aap
2020-11-22
1
-22
/
+184
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*
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Renderer fix
Sergeanur
2020-11-22
1
-2
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+2
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*
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Reorganize CPed functions into their original cpp files
Sergeanur
2020-11-19
1
-0
/
+31
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*
only do backface culling on buildings
aap
2020-11-03
1
-2
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+2
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*
implemented extra model flags for backface culling and alpha test from mobile
aap
2020-10-29
1
-0
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+29
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Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-10-18
1
-1
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+1
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*
fixed CRenderer::ScanSectorPoly again
aap
2020-08-21
1
-41
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+42
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*
Merge branch 'master' of github.com:gtamodding/re3
aap
2020-08-18
1
-6
/
+10
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*
Island loading and PS2 alpha test added to options
Sergeanur
2020-08-16
1
-6
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+10
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*
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neo pipelines
aap
2020-08-18
1
-1
/
+11
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*
fix render poly bug
aap
2020-08-13
1
-2
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+7
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*
Squeeze performance option, minor fixes
eray orçunus
2020-08-03
1
-1
/
+5
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Fixes are already in miami
*
New math wrappers
eray orçunus
2020-07-22
1
-4
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+4
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from miami
*
fixed to renderer
aap
2020-07-21
1
-9
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+14
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*
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
2020-07-13
1
-2
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+2
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*
Remove island loading
Sergeanur
2020-07-09
1
-1
/
+9
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*
Fix linux warnings
Filip Gawin
2020-05-12
1
-1
/
+4
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*
random fixes
aap
2020-05-11
1
-15
/
+15
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*
IsStatic
Nikolay Korolev
2020-05-06
1
-1
/
+1
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*
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
1
-12
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+0
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Remove Miami stuff
Sergeanur
2020-05-05
1
-291
/
+0
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*
merged master
aap
2020-05-05
1
-18
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+14
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Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
1
-5
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+5
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More use of GetModelIndex
Sergeanur
2020-05-05
1
-9
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+5
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*
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implemented most of streamed collisions and big buildings
aap
2020-05-05
1
-14
/
+316
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*
implemented most of vice city path system
aap
2020-05-03
1
-0
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+2
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Adding getters and setters for type and status
Sergeanur
2020-04-30
1
-4
/
+4
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*
Various fixes
eray orçunus
2020-04-18
1
-2
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+0
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*
Remove patches
Sergeanur
2020-04-17
1
-38
/
+1
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*
Many fixes and cleanup
eray orçunus
2020-04-15
1
-8
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+9
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*
Finished CCam; various smaller things
aap
2020-03-27
1
-0
/
+6
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*
Some fixes and some cosmetic things
eray orçunus
2020-02-02
1
-4
/
+4
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*
Frontend, Peds & logic and overflow fixes
eray orçunus
2019-11-12
1
-0
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+2
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Renderer fixes
eray orçunus
2019-11-03
1
-10
/
+14
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*
ControllerConfig done
Fire-Head
2019-10-27
1
-5
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+5
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Fix Cam enum
*
finished CPathFind
aap
2019-08-09
1
-2
/
+2
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*
CAutomobile::PreRender; whole class finished
aap
2019-07-28
1
-2
/
+2
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*
implemented col line rendering
aap
2019-07-19
1
-0
/
+21
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*
more CAutomobile
aap
2019-07-09
1
-1
/
+1
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*
misc classes finished
aap
2019-07-06
1
-0
/
+7
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*
fixed boat rendering
aap
2019-07-03
1
-9
/
+12
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*
CStreaming almost done
aap
2019-06-27
1
-5
/
+5
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*
started CStreaming
aap
2019-06-20
1
-1
/
+1
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first part of CFileLoader
aap
2019-06-17
1
-0
/
+1
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*
implemented CutsceneObject; little fixes
aap
2019-06-12
1
-0
/
+13
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*
added some small bits and stubs
aap
2019-06-02
1
-0
/
+1
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*
more high level functions
aap
2019-05-31
1
-0
/
+24
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*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-4
/
+4
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*
implemented bits of CWorld
aap
2019-05-28
1
-3
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+3
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*
reversed CPhysical::ProcessShiftSectorList
aap
2019-05-17
1
-5
/
+3
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*
first commit
aap
2019-05-15
1
-0
/
+1165