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path: root/src/render/Shadows.cpp (follow)
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* script revisionNikolay Korolev2020-05-211-2/+3
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* Linux build supporteray orçunus2020-05-111-3/+3
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* Place debug menu under ifdefSergeanur2020-05-091-0/+2
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* SetPosition, part 1Sergeanur2020-05-021-1/+1
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* fix RenderExtraPlayerShadows 2Fire_Head2020-04-211-1/+1
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* fix RenderExtraPlayerShadowsFire_Head2020-04-211-1/+1
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* Try to build with mingwFilip Gawin2020-04-201-13/+13
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* replays bug fixNikolay Korolev2020-04-181-0/+7
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* Remove patchesSergeanur2020-04-171-34/+1
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* rem refsFire-Head2020-04-171-29/+17
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* script utilsNikolay Korolev2020-03-021-0/+1
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* Shadow/blood fade and scale fixeray orçunus2019-11-271-2/+2
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* ControllerConfig doneFire-Head2019-10-271-2/+2
| | | | Fix Cam enum
* CleanupFilip Gawin2019-08-271-13/+13
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* More more more audioFilip Gawin2019-08-271-13/+13
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* CleanupFilip Gawin2019-08-271-13/+13
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* More audio pedFilip Gawin2019-08-271-14/+14
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* restore original shadows fadingFire-Head2019-07-291-17/+3
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* Running script part 3Nikolay Korolev2019-07-251-1/+1
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* shadows doneFire-Head2019-07-241-13/+1811
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* finished CEntityaap2019-06-301-1/+11
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* Footstepseray orçunus2019-06-281-1/+3
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* implemented CutsceneObject; little fixesaap2019-06-121-1/+2
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* implemented CTimeCycleaap2019-06-121-0/+1
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* more high level functionsaap2019-05-311-0/+1
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* fixed CParticle crash && RandTableFire-Head2019-05-301-5/+1
| | | | | implemented PC codewarrior rand updated premake
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+4
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* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7