Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2020-08-09 | finished skidmarks | aap | 1 | -7/+6 | |
2020-05-31 | CAutomobile done | aap | 1 | -15/+39 | |
2020-05-25 | CVehicle | aap | 1 | -2/+2 | |
2020-05-07 | some quick cosmetic fixes | aap | 1 | -33/+9 | |
2020-04-19 | 1.1 patch stuff | Nikolay Korolev | 1 | -0/+9 | |
2020-04-17 | Remove patches | Sergeanur | 1 | -1/+1 | |
2020-04-17 | implemented CVector2D::NormaliseSafe for SkidMarks | aap | 1 | -1/+2 | |
2020-04-08 | implemented CSkidmarks | aap | 1 | -6/+241 | |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -0/+1 | |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 1 | -0/+2 | |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -0/+1 | |
2019-07-28 | CAutomobile::PreRender; whole class finished | aap | 1 | -0/+1 | |
2019-06-25 | More replay stuff | Nikolay Korolev | 1 | -0/+2 | |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 1 | -0/+5 | |