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path: root/src/render/WaterCannon.cpp (follow)
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* Use original animation names from VCSSergeanur2021-01-271-1/+1
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
* Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-7/+15
* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-3/+7
* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-2/+1
* Try to build with mingwFilip Gawin2020-04-201-6/+6
* Remove patchesSergeanur2020-04-171-15/+1
* WaterCannon uv macrosFire-Head2020-03-281-13/+13
* WaterCannon done, resource icoFire-Head2020-03-281-5/+315
* merge with upstreamNikolay Korolev2020-03-221-1/+1
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| * Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-1/+1
* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* Fixes for nitpicksFilip Gawin2019-10-261-2/+2
* More audio windowsFilip Gawin2019-10-261-1/+1
* More audio (to hook and test)Filip Gawin2019-10-261-2/+4
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-0/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5