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path: root/src/render/WaterLevel.cpp (unfollow)
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2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur1-0/+5
2020-05-07use water color and new water textureaap1-8/+5
2020-05-06waterlevel with offset (from Fire_Head)aap1-27/+49
2020-04-20Try to build with mingwFilip Gawin1-5/+5
2020-04-17Remove patchesSergeanur1-20/+1
2020-04-17rem refsFire-Head1-2/+2
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More more more audioFilip Gawin1-5/+5
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More audio pedFilip Gawin1-6/+6
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-3/+3
2019-07-24updateFire-Head1-6/+6
2019-07-24shadows doneFire-Head1-7/+7
2019-07-23implemented cBuoyancyaap1-1/+1
2019-07-20couple of fixesaap1-3/+2
2019-07-19implemented col line renderingaap1-0/+1
2019-07-11fixfixfixFire-Head1-25/+0
2019-07-11waterupdFire-Head1-0/+1
2019-07-11WaterLevel doneFire-Head1-2/+1252
2019-07-11WaterLevel doneFire-Head1-2/+1247
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5