Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 2021-06-28 | 1 | -20/+20 |
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* | fix | Sergeanur | 2021-06-24 | 1 | -1/+1 |
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* | Fix IsSphereVisible calls | Sergeanur | 2021-06-24 | 1 | -9/+9 |
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* | nil -> false | withmorten | 2021-02-19 | 1 | -2/+2 |
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* | add debug render groups | aap | 2021-02-18 | 1 | -0/+4 |
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* | use macro for waterlevel z offset | withmorten | 2021-01-30 | 1 | -1/+1 |
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* | waterlevel: use macro for 400.0f | withmorten | 2021-01-29 | 1 | -3/+3 |
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* | fix shutdown | aap | 2021-01-29 | 1 | -0/+1 |
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* | waterlevel fix fix | withmorten | 2021-01-29 | 1 | -2/+2 |
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* | waterlevel fix | withmorten | 2021-01-29 | 1 | -2/+2 |
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* | move stuff back into class; securom comments | withmorten | 2021-01-13 | 1 | -34/+34 |
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* | Encode files to UTF-8 | Filip Gawin | 2021-01-01 | 1 | -2/+2 |
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* | more tiny water sync | aap | 2020-12-16 | 1 | -4/+0 |
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* | tiny water sync | aap | 2020-12-16 | 1 | -1/+1 |
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* | sync WaterLevelInit with master, and other small fixes | withmorten | 2020-12-15 | 1 | -31/+341 |
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* | couple of fixes and cleanup | aap | 2020-10-31 | 1 | -1/+1 |
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* | WaterLevel (Beachtoys) | erorcun | 2020-10-24 | 1 | -13/+106 |
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* | CWaterCreatures | majestic | 2020-10-11 | 1 | -6/+4 |
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* | | CWaterCreatures | majestic | 2020-10-08 | 1 | -1/+1 |
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* | VC replays | Nikolay Korolev | 2020-09-26 | 1 | -0/+8 |
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* | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 2020-07-22 | 1 | -11/+11 |
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* | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-03 | 1 | -0/+7 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h | ||||
| * | Add files via upload | rollschuh2282 | 2020-05-29 | 1 | -0/+7 |
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* | | rem unnecessary asserts | Fire-Head | 2020-05-28 | 1 | -5/+9 |
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* | | surfacetable included | Fire-Head | 2020-05-27 | 1 | -0/+1 |
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* | | fix SURFACE_SAND | Fire-Head | 2020-05-27 | 1 | -2/+2 |
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* | | seagulls, ships | Fire-Head | 2020-05-27 | 1 | -70/+345 |
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* | | VC Water | Fire-Head | 2020-05-27 | 1 | -582/+2002 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp | ||||
| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -1/+1 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-08 | 1 | -0/+5 |
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| * | Fix water UV on high FPS and inverted free camera | Sergeanur | 2020-05-08 | 1 | -0/+5 |
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* | | use water color and new water texture | aap | 2020-05-07 | 1 | -8/+5 |
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* | | waterlevel with offset (from Fire_Head) | aap | 2020-05-06 | 1 | -27/+49 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -5/+5 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -20/+1 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -2/+2 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -5/+5 |
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* | More more more audio | Filip Gawin | 2019-08-27 | 1 | -5/+5 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -5/+5 |
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* | More audio ped | Filip Gawin | 2019-08-27 | 1 | -6/+6 |
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* | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -3/+3 |
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* | Merge branch 'master' into master | Fire_Head | 2019-07-24 | 1 | -13/+13 |
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| * | update | Fire-Head | 2019-07-24 | 1 | -6/+6 |
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| * | shadows done | Fire-Head | 2019-07-24 | 1 | -7/+7 |
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* | | implemented cBuoyancy | aap | 2019-07-23 | 1 | -1/+1 |
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* | | couple of fixes | aap | 2019-07-20 | 1 | -3/+2 |
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* | | implemented col line rendering | aap | 2019-07-19 | 1 | -0/+1 |
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* | fixfixfix | Fire-Head | 2019-07-11 | 1 | -25/+0 |
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* | Merge branch 'master' of github.com:Fire-Head/re3 | Fire-Head | 2019-07-11 | 1 | -0/+24 |
|\ | | | | | | | | | | | # Conflicts: # src/render/WaterLevel.cpp # src/render/WaterLevel.h | ||||
| * | WaterLevel done | Fire-Head | 2019-07-11 | 1 | -2/+1247 |
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* | | waterupd | Fire-Head | 2019-07-11 | 1 | -0/+1 |
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* | | WaterLevel done | Fire-Head | 2019-07-11 | 1 | -2/+1252 |
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* | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 2019-05-30 | 1 | -0/+5 |