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path: root/src/render/WaterLevel.cpp (follow)
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* Merge branch 'master' into miamiSergeanur2020-05-081-0/+5
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| * Fix water UV on high FPS and inverted free cameraSergeanur2020-05-081-0/+5
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* | use water color and new water textureaap2020-05-071-8/+5
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* | waterlevel with offset (from Fire_Head)aap2020-05-061-27/+49
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* Try to build with mingwFilip Gawin2020-04-201-5/+5
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* Remove patchesSergeanur2020-04-171-20/+1
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* rem refsFire-Head2020-04-171-2/+2
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* CleanupFilip Gawin2019-08-271-5/+5
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* More more more audioFilip Gawin2019-08-271-5/+5
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* CleanupFilip Gawin2019-08-271-5/+5
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* More audio pedFilip Gawin2019-08-271-6/+6
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-3/+3
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* Merge branch 'master' into masterFire_Head2019-07-241-13/+13
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| * updateFire-Head2019-07-241-6/+6
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| * shadows doneFire-Head2019-07-241-7/+7
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* | implemented cBuoyancyaap2019-07-231-1/+1
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* | couple of fixesaap2019-07-201-3/+2
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* | implemented col line renderingaap2019-07-191-0/+1
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* fixfixfixFire-Head2019-07-111-25/+0
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-07-111-0/+24
|\ | | | | | | | | | | # Conflicts: # src/render/WaterLevel.cpp # src/render/WaterLevel.h
| * WaterLevel doneFire-Head2019-07-111-2/+1247
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* | waterupdFire-Head2019-07-111-0/+1
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* | WaterLevel doneFire-Head2019-07-111-2/+1252
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5