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path: root/src/renderer/Skidmarks.cpp (unfollow)
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2021-07-17render -> renderer (original name)Sergeanur1-0/+0
2021-02-18add debug render groupsaap1-0/+4
2021-01-22get rid of most --MIAMI commentswithmorten1-2/+0
2020-11-29GTA_VERSION define and some config.h cleanupaap1-3/+3
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-3/+4
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur1-3/+4
2020-08-09finished skidmarksaap1-7/+6
2020-05-31CAutomobile doneaap1-15/+39
2020-05-25CVehicleaap1-2/+2
2020-05-07some quick cosmetic fixesaap1-33/+9
2020-04-191.1 patch stuffNikolay Korolev1-0/+9
2020-04-17Remove patchesSergeanur1-1/+1
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap1-1/+2
2020-04-08implemented CSkidmarksaap1-6/+241
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-0/+1
2020-03-22CGame::InitialiseNikolay Korolev1-0/+2
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-07-28CAutomobile::PreRender; whole class finishedaap1-0/+1
2019-06-25More replay stuffNikolay Korolev1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5