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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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src
/
renderer
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Sprite2d.cpp
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Author
Files
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2021-07-23
sync
Nikolay Korolev
1
-0
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-490
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-434
/
+0
2021-01-19
pc radar fix
aap
1
-1
/
+5
2021-01-19
pc radar fix
aap
1
-1
/
+5
2020-08-24
finished sprites
aap
1
-8
/
+10
2020-08-13
fixes to HUD and sprite2d
aap
1
-135
/
+99
2020-08-13
extended postfx and sniper hud fix
aap
1
-8
/
+9
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-0
/
+9
2020-07-20
CPlaneTrails and CPlaneBanners done
aap
1
-2
/
+2
2020-07-18
Actual fix now xD
Sergeanur
1
-1
/
+1
2020-07-18
Fix TempVertexBuffer overflow
Sergeanur
1
-1
/
+1
2020-06-07
cleanup
Sergeanur
1
-29
/
+12
2020-06-07
more font
Sergeanur
1
-24
/
+5
2020-06-07
a bit of fonts
Sergeanur
1
-73
/
+83
2020-05-24
Menu borders and weapon fixes
eray orçunus
1
-8
/
+7
2020-05-12
CClouds; disabled object clipping for SA cam
aap
1
-1
/
+16
2020-04-17
Remove patches
Sergeanur
1
-35
/
+1
2020-04-16
Some refs removed, little fixes and teleport
eray orçunus
1
-1
/
+1
2020-04-16
More refs removed
Sergeanur
1
-7
/
+7
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-13
/
+17
2019-10-05
Triangular radar blips
Sergeanur
1
-0
/
+14
2019-06-17
first part of CFileLoader
aap
1
-0
/
+1
2019-06-12
implemented CutsceneObject; little fixes
aap
1
-1
/
+1
2019-06-01
implemented splashes; fixed zones
aap
1
-4
/
+4
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-14
/
+14
2019-05-30
clean up
aap
1
-7
/
+0
2019-05-21
finished CSprite(2d)
aap
1
-0
/
+498