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path: root/src/renderer/Sprite2d.cpp (unfollow)
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2021-07-23syncNikolay Korolev1-0/+0
2021-07-17render -> renderer (original name)Sergeanur1-490/+0
2021-07-17render -> renderer (original name)Sergeanur1-434/+0
2021-01-19pc radar fixaap1-1/+5
2021-01-19pc radar fixaap1-1/+5
2020-08-24finished spritesaap1-8/+10
2020-08-13fixes to HUD and sprite2daap1-135/+99
2020-08-13extended postfx and sniper hud fixaap1-8/+9
2020-08-03Squeeze performance option, minor fixeseray orçunus1-0/+9
2020-07-20CPlaneTrails and CPlaneBanners doneaap1-2/+2
2020-07-18Actual fix now xDSergeanur1-1/+1
2020-07-18Fix TempVertexBuffer overflowSergeanur1-1/+1
2020-06-07cleanupSergeanur1-29/+12
2020-06-07more fontSergeanur1-24/+5
2020-06-07a bit of fontsSergeanur1-73/+83
2020-05-24Menu borders and weapon fixeseray orçunus1-8/+7
2020-05-12CClouds; disabled object clipping for SA camaap1-1/+16
2020-04-17Remove patchesSergeanur1-35/+1
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-1/+1
2020-04-16More refs removedSergeanur1-7/+7
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-13/+17
2019-10-05Triangular radar blipsSergeanur1-0/+14
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-12implemented CutsceneObject; little fixesaap1-1/+1
2019-06-01implemented splashes; fixed zonesaap1-4/+4
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-14/+14
2019-05-30clean upaap1-7/+0
2019-05-21finished CSprite(2d)aap1-0/+498