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* CWeaponModelInfoaap2020-05-102-0/+20
* implemented most of timecycle and mbluraap2020-05-061-6/+26
* getting the vice city map to workaap2020-05-051-5/+0
* cleaned up MIAMI ifdefsaap2020-05-051-10/+0
* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* fixes for glfwaap2020-04-261-35/+0
* Initial GLFW supporteray orçunus2020-04-263-1/+38
* using librw GS alpha test emulationaap2020-04-252-0/+6
* few fixesaap2020-04-253-4/+23
* implemented debugmenuaap2020-04-242-1/+11
* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
* Crossplatform work continueseray orçunus2020-04-221-3/+0
* Try to build with mingwFilip Gawin2020-04-201-17/+17
* implemented librw alphatest settingaap2020-04-171-1/+2
* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
* Remove patchesSergeanur2020-04-179-945/+13
* rem refsFire-Head2020-04-176-35/+37
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
* More refs removedSergeanur2020-04-167-65/+69
* first fake RW implementation workingaap2020-04-162-6/+10
* implemented most of librw wrapperaap2020-04-155-8/+33
* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
* Debug font and CProfilesSergeanur2020-04-142-15/+39
* Link with RW libsSergeanur2020-04-1114-0/+3752