Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glfw window icon | withmorten | 2021-02-13 | 1 | -0/+14 |
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* | enable screenshots with F12 | aap | 2021-02-12 | 1 | -0/+1 |
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* | Detect joystick menu for XInput | erorcun | 2021-02-07 | 1 | -4/+4 |
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* | Attempt to fix input delays on GLFW | erorcun | 2021-01-27 | 1 | -2/+1 |
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* | Clean up POSIX streaming code | erorcun | 2021-01-27 | 1 | -2/+5 |
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* | Support pads without L2-R2, add comments | erorcun | 2021-01-25 | 1 | -11/+20 |
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* | No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux | erorcun | 2021-01-23 | 1 | -1/+17 |
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* | Store all settings in .INI | erorcun | 2021-01-23 | 1 | -0/+5 |
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* | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-23 | 1 | -27/+18 |
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* | get rid of most --MIAMI comments | withmorten | 2021-01-22 | 1 | -2/+0 |
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* | enable screenshots for librw; update librw | aap | 2021-01-21 | 1 | -0/+4 |
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* | Revert extra checks before autolinking | Filip Gawin | 2021-01-14 | 1 | -1/+1 |
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* | RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK | Filip Gawin | 2021-01-14 | 1 | -1/+1 |
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* | More checks before autolinking | Filip Gawin | 2021-01-14 | 1 | -1/+1 |
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* | merge attempt | Nikolay Korolev | 2020-12-19 | 1 | -0/+9 |
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| * | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
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| * | AnimViewer fixes, commentary from miami | erorcun | 2020-12-09 | 1 | -38/+28 |
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| * | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -3/+30 |
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| * | Merge pull request #846 from withmorten/ini | erorcun | 2020-12-01 | 1 | -6/+8 |
| |\ | | | | | | | add -console cmdline arg instead of #if 0/1 | ||||
| | * | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-11-28 | 1 | -6/+8 |
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| * | | GTA_VERSION define and some config.h cleanup | aap | 2020-11-29 | 1 | -2/+2 |
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| * | | Merge pull request #841 from aap/master | aap | 2020-11-28 | 1 | -1/+1 |
| |\ \ | | |/ | |/| | start using CMemoryHeap; also some PS2 define cleanup | ||||
| | * | moved some stuff to MemoryMgr | aap | 2020-11-28 | 1 | -1/+1 |
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| * | | Add multisampling to librw | Sergeanur | 2020-11-28 | 1 | -1/+4 |
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| * | memory heap starting to work | aap | 2020-11-25 | 1 | -0/+9 |
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| * | Fix mouse lock/high-dpi 2 | erorcun | 2020-11-16 | 1 | -6/+0 |
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| * | Fix mouse lock/high-dpi | erorcun | 2020-11-16 | 1 | -7/+13 |
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| * | Merge pull request #723 from myfreeweb/master | erorcun | 2020-11-16 | 1 | -4/+11 |
| |\ | | | | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD | ||||
| | * | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 2020-09-28 | 1 | -1/+3 |
| | | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | ||||
| | * | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 2020-09-28 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | ||||
| | * | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 2020-09-28 | 1 | -2/+5 |
| | | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | ||||
| | * | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 2020-09-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | ||||
| * | | Fixes and style changes from miami | erorcun | 2020-10-18 | 1 | -6/+9 |
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| * | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
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* | | | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
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* | | | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -3/+30 |
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* | | | AnimViewer done, comment cleanup | erorcun | 2020-12-03 | 1 | -39/+28 |
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* | | | Add multisampling to librw | Sergeanur | 2020-12-01 | 1 | -1/+4 |
| | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/config.h # vendor/librw | ||||
* | | | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-12-01 | 1 | -6/+8 |
| | | | | | | | | | | | | | | | | | | # Conflicts: # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp | ||||
* | | | Fix mouse lock/high-dpi | erorcun | 2020-11-18 | 1 | -10/+20 |
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* | | | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 2020-11-18 | 1 | -1/+3 |
| | | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | ||||
* | | | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 2020-11-18 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | ||||
* | | | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 2020-11-18 | 1 | -2/+5 |
| | | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | ||||
* | | | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 2020-11-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | ||||
* | | | Minor things | eray orçunus | 2020-10-18 | 1 | -0/+1 |
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* | | | Merge pull request #765 from erorcun/miami | erorcun | 2020-10-17 | 1 | -15/+12 |
|\ \ \ | | | | | | | | | Radar, WaterCannon, win/glfw skels | ||||
| * | | | Radar, WaterCannon, win/glfw skels | eray orçunus | 2020-10-17 | 1 | -15/+12 |
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* | | | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
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* | | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-10-11 | 1 | -39/+50 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # premake5.lua # src/audio/MusicManager.cpp # src/control/Darkel.cpp # src/control/Script.cpp # src/core/FileLoader.cpp # src/core/Frontend.cpp # src/core/Game.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/extras/frontendoption.cpp # src/extras/frontendoption.h # src/render/Hud.cpp # src/skel/glfw/glfw.cpp # src/vehicles/CarGen.cpp # src/vehicles/Vehicle.cpp # src/weapons/WeaponInfo.cpp # utils/gxt/american.txt | ||||
| * | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
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| * | | Merge branch 'master' into master | erorcun | 2020-10-04 | 1 | -4/+21 |
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| | * | | macOS support; thanks to @MrYadro | Andrew Udvare | 2020-09-30 | 1 | -4/+21 |
| | |/ | | | | | | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | ||||
| * | | Load and write our settings in re3.ini & fixes | eray orçunus | 2020-10-02 | 1 | -13/+14 |
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| * | | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 2020-09-30 | 1 | -28/+22 |
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| * | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2020-09-27 | 1 | -2/+1 |
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| * | Fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
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| * | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
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* | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
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* | | macOS support; thanks to @MrYadro | Andrew Udvare | 2020-10-08 | 1 | -4/+21 |
| | | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | ||||
* | | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 2020-09-30 | 1 | -3/+1 |
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* | | Credits & fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
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* | | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-08-15 | 1 | -0/+16 |
|\| | | | | | | | | | | | # Conflicts: # src/control/Darkel.cpp # src/core/main.cpp | ||||
| * | Original screen grabber | Sergeanur | 2020-08-14 | 1 | -0/+16 |
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* | | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 2020-08-14 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-08-10 | 1 | -0/+4 |
|\| | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/render/Coronas.cpp # src/render/Timecycle.cpp # src/render/Timecycle.h | ||||
| * | Update glfw.cpp | blingu | 2020-08-07 | 1 | -1/+1 |
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| * | added FreeBSD support | blingu | 2020-08-05 | 1 | -0/+4 |
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* | | Fixes after merge | Sergeanur | 2020-07-29 | 1 | -5/+0 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-07-29 | 1 | -0/+5 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp | ||||
| * | 90% fixes, 10% skel refactoring | eray orçunus | 2020-07-24 | 1 | -2/+11 |
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| * | 64-bit on Windows | eray orçunus | 2020-07-22 | 1 | -1/+1 |
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* | | 90% fixes, 10% skel refactoring | eray orçunus | 2020-07-24 | 1 | -1/+20 |
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* | | 64-bit on Windows | eray orçunus | 2020-07-24 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-07-22 | 1 | -2/+0 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp | ||||
| * | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 2020-07-22 | 1 | -2/+0 |
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| * | Fixes from miami | eray orçunus | 2020-07-20 | 1 | -4/+0 |
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* | | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 2020-07-22 | 1 | -6/+3 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-07-13 | 1 | -0/+9 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp | ||||
| * | Remove console and fix sth | eray orçunus | 2020-07-04 | 1 | -0/+3 |
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| * | Re-enable console for debugging frontend | eray orçunus | 2020-07-03 | 1 | -0/+6 |
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* | | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixes | eray orçunus | 2020-07-06 | 1 | -2/+6 |
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* | | Fix glfw.cpp | Filip Gawin | 2020-06-29 | 1 | -5/+5 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 1 | -2/+194 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp | ||||
| * | update glfw.cpp | Fire-Head | 2020-06-29 | 1 | -7/+199 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-03 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h | ||||
| * | Frontend customization functions, freecam toggle, minor things | eray orçunus | 2020-05-28 | 1 | -1/+1 |
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| * | skeleton typos | aap | 2020-05-23 | 1 | -4/+4 |
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* | | skeleton typos | aap | 2020-05-23 | 1 | -4/+4 |
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* | | VC CMenuManager struct, ctor etc. | eray orçunus | 2020-05-22 | 1 | -13/+13 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-14 | 1 | -1/+14 |
|\| | | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp | ||||
| * | blacklist for glfw "joysticks" | aap | 2020-05-14 | 1 | -1/+14 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp | ||||
| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-12 | 1 | -50/+125 |
|\| | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp | ||||
| * | Fix Windows build and premake | eray orçunus | 2020-05-11 | 1 | -1/+1 |
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| * | Linux build support | eray orçunus | 2020-05-11 | 1 | -50/+125 |
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| * | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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* | | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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* | | most of animation system done; little stuff here and there | aap | 2020-05-08 | 1 | -0/+4 |
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* | Screen mode selector and persistent map target fix | eray orçunus | 2020-05-01 | 1 | -26/+29 |
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* | improved video modes for glfw | aap | 2020-04-30 | 1 | -40/+146 |
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* | removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? | aap | 2020-04-28 | 1 | -79/+0 |
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* | fixes for glfw | aap | 2020-04-26 | 1 | -15/+16 |
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* | Initial GLFW support | eray orçunus | 2020-04-26 | 1 | -0/+1651 |