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* Re-enable console for debugging frontenderay orçunus2020-07-031-2/+1
* update glfw.cppFire-Head2020-06-291-0/+2
* menu fixesFire-Head2020-06-291-1/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| * skeleton typosaap2020-05-231-4/+4
* | mips overdoseFire-Head2020-06-271-20/+165
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* Fix Windows build and premakeeray orçunus2020-05-111-8/+8
* Linux build supporteray orçunus2020-05-111-1/+0
* reverting fuckupaap2020-05-061-0/+2
* updated librwaap2020-05-061-2/+0
* Screen mode selector and persistent map target fixeray orçunus2020-05-011-29/+39
* implemented improved video modes for win.cppaap2020-04-291-5/+108
* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
* | | Initial GLFW supporteray orçunus2020-04-262-34/+8
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-222-2/+13
* Remove patchesSergeanur2020-04-171-60/+3
* rem refsFire-Head2020-04-172-19/+13
* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
* cMusicManagerSergeanur2020-02-071-1/+1
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
* Small CPad fixesSergeanur2019-10-291-6/+6
* Merge branch 'master' into masterFire_Head2019-10-272-35/+44
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| * ControllerConfig doneFire-Head2019-10-272-35/+44
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
* AnimViewer!eray orçunus2019-08-152-11/+36
* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
* | sampman doneFire-Head2019-08-021-0/+0
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* premake and appveyor updateThirteenAG2019-07-201-4/+4
* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-5/+5
* Update Frontend._AG2019-07-031-0/+4
* cleaned up to be closer to original gameaap2019-07-032-29/+17
* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
* Implemented frontend inputs._AG2019-07-022-4/+12
* Cleanup project a bitFilip Gawin2019-06-301-94/+94
* misc stuff, mostly collisionaap2019-06-281-9/+2
* Initial commit for Frontend._AG2019-06-252-2/+6
* first part of CFileLoaderaap2019-06-171-0/+1
* got rid of upper case typesaap2019-06-171-23/+23
* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
* VK_LEFT fixFire-Head2019-06-051-0/+1
* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
* input done, fixed cheats inputFire-Head2019-06-051-29/+864
* added NO_MOVIESFire-Head2019-06-031-0/+11
* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
* mouse fixedFire-Head2019-06-021-3/+5
* fixed mergeaap2019-06-021-2/+3
* skeleton updated, windows specific stuff addedFire-Head2019-06-024-0/+2255