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path: root/src/vehicles/Automobile.cpp (follow)
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* CVehicleaap2020-05-251-51/+22
* Menu borders and weapon fixeseray orçunus2020-05-241-1/+1
* Fixes for melees and various thingseray orçunus2020-05-201-3/+3
* Merge pull request #569 from aap/miamiaap2020-05-201-0/+2
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| * CEntity and friendsaap2020-05-191-0/+2
* | script revisionNikolay Korolev2020-05-191-1/+6
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* some less certainly fps fixesaap2020-05-181-0/+6
* some debug changesNikolay Korolev2020-05-171-1/+1
* sync with upstreamNikolay Korolev2020-05-171-16/+25
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| * Weapon fixes and thingieseray orçunus2020-05-171-16/+25
* | full script basic supportNikolay Korolev2020-05-171-2/+15
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* new hornNikolay Korolev2020-05-161-1/+13
* Weapon layer in Pedseray orçunus2020-05-151-1/+1
* fixed hanging bootaap2020-05-141-1/+1
* Merge branch 'master' into miamiSergeanur2020-05-121-1/+8
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| * Fix linux warningsFilip Gawin2020-05-121-1/+8
* | vehicle model descriptions; a bit of heli codeaap2020-05-101-10/+8
* | VC vehicles just barely working nowaap2020-05-071-11/+11
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-061-1/+1
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| * IsStaticNikolay Korolev2020-05-061-1/+1
* | cleaned up MIAMI ifdefsaap2020-05-051-6/+0
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
* SetPosition, final partSergeanur2020-05-051-5/+5
* implemented most of vice city path systemaap2020-05-031-2/+2
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-021-1/+1
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| * SetPosition, part 2Sergeanur2020-05-021-1/+1
* | changed saving compatibilityNikolay Korolev2020-05-021-0/+26
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* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-40/+40
* helis done + cheatsNikolay Korolev2020-04-251-6/+18
* undoNikolay Korolev2020-04-251-1/+1
* flying controlNikolay Korolev2020-04-251-1/+1
* ps2 particles, sampman oal startedFire-Head2020-04-231-5/+81
* Try to build with mingwFilip Gawin2020-04-201-17/+17
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-2/+2
* Remove patchesSergeanur2020-04-171-86/+1
* rem refsFire-Head2020-04-171-1/+1
* More refs removedSergeanur2020-04-161-1/+1
* Many fixes and cleanuperay orçunus2020-04-151-4/+3
* finished CBoataap2020-04-131-5/+5
* Merge pull request #402 from Nick007J/masterNikolay Korolev2020-04-121-1/+1
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| * RecordNikolay Korolev2020-04-111-1/+1
* | CObject completesaml1er2020-04-101-2/+2
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-5/+5
* implemented CRubbishaap2020-04-071-9/+9
* CCamera fixesaap2020-04-031-4/+2
* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-3/+15
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-2/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
* remove include <new> from common.haap2020-03-281-0/+2
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-2/+2
* some fixeseray orçunus2020-02-221-2/+2
* A bug fix and VC ports for veh. enter/exiteray orçunus2020-02-031-0/+4
* fixed firetruck crashNikolay Korolev2020-02-021-1/+1
* bug fixesNikolay Korolev2020-01-011-1/+1
* merge with upstreamNikolay Korolev2020-01-011-2/+2
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| * CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-1/+1
| * Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
* | Merge remote-tracking branch 'upstream/master' into script_devNikolay Korolev2019-11-091-3/+3
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| * Peds & a few fixeseray orçunus2019-11-051-3/+3
* | Merge remote-tracking branch 'upstream/master' into script_devNikolay Korolev2019-10-271-2/+2
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| * ControllerConfig doneFire-Head2019-10-271-2/+2
* | script 600-699Nikolay Korolev2019-10-271-2/+2
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* Fixed wrong CAutomobile field typeSergeanur2019-10-121-1/+1
* Fixing ColPoints againSergeanur2019-10-061-1/+1
* Possible fix for wheel bugSergeanur2019-10-061-7/+9
* DragCarToPointNikolay Korolev2019-09-121-2/+2
* Pedseray orçunus2019-09-071-9/+8
* CleanupFilip Gawin2019-08-271-17/+17
* More more more audioFilip Gawin2019-08-271-28/+30
* CleanupFilip Gawin2019-08-271-31/+19
* More audio pedFilip Gawin2019-08-271-17/+29
* more CCarCtrlNikolay Korolev2019-08-251-2/+2
* more CCarCtrlNikolay Korolev2019-08-111-2/+2
* implemented CPlaneaap2019-07-311-1/+3
* CAutomobile::PreRender; whole class finishedaap2019-07-281-14/+719
* renamed flag to R* nameaap2019-07-271-7/+7
* CAutomobile::Render; moved some math code into .cppaap2019-07-271-2/+211
* fixed CAutomobile bugaap2019-07-261-5/+5
* CAutomobile effect stuffaap2019-07-261-1/+166
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-9/+357
* implemented CAutomobile::TankControlaap2019-07-251-4/+106
* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-241-7/+128
* bit more CAutomobileaap2019-07-231-13/+182
* couple of fixesaap2019-07-201-6/+7
* More audio scriptFilip Gawin2019-07-191-1/+1
* fixed dodo bugaap2019-07-191-1/+3
* implemented col line renderingaap2019-07-191-5/+3
* CAutomobile ctor, car spawner, fixesaap2019-07-191-3/+147
* CAutomobile damageaap2019-07-181-8/+287
* CAutomobile::ProcessControl doneaap2019-07-181-6/+217
* more CAutomobile::ProcessControlaap2019-07-171-16/+456
* dodo crash fixNikolay Korolev2019-07-171-0/+1
* renamed some variables and added files; more CAutomobile::ProcessControlaap2019-07-171-19/+134
* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
* more fixes; started CAutomobile::ProcessControlaap2019-07-161-10/+278
* CAutomobile::ProcessControlInputsaap2019-07-111-2/+130
* more CVehicleaap2019-07-091-14/+11
* yet more CAutomobileaap2019-07-091-1/+116
* more CAutomobileaap2019-07-091-3/+345
* more CAutomobileaap2019-07-081-8/+357
* little changes; one more function of CAutomobileaap2019-07-081-3/+36
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-5/+303
* implemented CDooraap2019-07-071-2/+2
* the great reorganizationaap2019-07-071-0/+18