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* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-10-181-3/+3
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| * Merge branch 'master' into miamiSergeanur2020-10-181-3/+3
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| | * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-3/+3
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| | * Cleanup breaks CAutomobile::ProcessOpenDoorFilip Gawin2020-10-181-2/+2
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| | * changed a sound enumaap2020-08-201-3/+3
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| | * Fix wheel water splash with PC_PARTICLESergeanur2020-07-171-1/+1
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| | * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
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| | * Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-2/+2
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| | * minor stuffaap2020-06-041-4/+3
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* | | saves part 1Nikolay Korolev2020-10-171-3/+3
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* | fix for wheelie crasRoman Masanin2020-10-081-2/+2
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* | back to the future style wheels on flyingRoman Masanin2020-10-041-0/+24
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* | now BETTER_ALLCARSDODO_CHEAT tweak original cheat to be useful.Roman Masanin2020-10-031-3/+0
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* | better flying cars, some refractoring and fixesRoman Masanin2020-10-011-10/+8
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* | new implementation for car fly enhancmentRoman Masanin2020-09-301-1/+1
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* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-09-291-2/+5
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| * \ Merge pull request #717 from theR4K/miamierorcun2020-09-291-1/+1
| |\ \ | | | | | | | | Helicopters not ringing, and other audio stuff
| | * | processVehicleOneShots for heli, and heli blade fixRoman Masanin2020-09-261-1/+1
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| * | | fixed original bug, when heli go ma if cars fly cheat activatedRoman Masanin2020-09-281-1/+4
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* / / Restore All Cars are Heli cheateray orçunus2020-09-291-19/+26
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* | fixed sound enumaap2020-08-201-6/+5
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* | CarCtrl finished, minor Script thingsNikolay Korolev2020-08-161-1/+1
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* | Merge pull request #670 from Fire-Head/miamiaap2020-08-071-2/+6
|\ \ | | | | | | Miami Shadows
| * \ Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-291-4/+4
| |\ \ | | | | | | | | Miami
| * | | miami shadowsFire-Head2020-07-291-2/+6
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* | | | new opcodes, buyable properties, minor fixeseray orçunus2020-07-301-1/+1
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* | | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-1/+1
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* | | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-2/+2
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* | | CBoat and friendsaap2020-07-011-1/+1
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* | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-4/+4
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* | Ped, Weapon and fixeseray orçunus2020-06-171-0/+3
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* | some camera codeaap2020-06-141-2/+2
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* | heli AI fixNikolay Korolev2020-06-121-1/+1
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* | CBike doneaap2020-06-071-21/+12
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* | a bit more CBikeaap2020-06-051-3/+1
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* | more CBikeaap2020-06-051-1/+1
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* | more CBike and fixesaap2020-06-041-21/+36
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* | Revert "fix accident~"Sergeanur2020-06-041-2/+0
| | | | | | | | This reverts commit 04de93796bf6b19e10d46cbca3db3d296dd1612f.
* | Merge branch 'master' into miamiSergeanur2020-06-041-0/+2
|\| | | | | | | | | | | # Conflicts: # src/peds/Ped.cpp # src/peds/Ped.h
| * fix accident~aap2020-06-031-0/+2
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-11/+6
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* | get rid of III codeaap2020-06-031-14/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-3/+14
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * some vehicle cleanupaap2020-06-021-8/+20
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| * renamed a vehicle thingaap2020-06-021-9/+9
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| * fixed to CAutomobile and friendsaap2020-05-311-51/+40
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| * blaaap2020-05-271-1/+1
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| * automobile fixesaap2020-05-271-12/+20
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| * eSurfaceTypeaap2020-05-261-16/+16
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| * small fixesaap2020-05-251-2/+2
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| * CVehicle fixesaap2020-05-241-5/+5
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| * some less certainly fps fixesaap2020-05-181-0/+6
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| * fixed hanging bootaap2020-05-141-1/+1
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* | some CBike code; vehicle cleanupaap2020-06-021-8/+7
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* | initial CBike structaap2020-06-021-9/+9
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* | CTimer fixaap2020-06-011-1/+1
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* | gravityaap2020-06-011-1/+1
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* | CAutomobile doneaap2020-05-311-382/+1214
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* | some more CAutomobileaap2020-05-311-99/+125
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* | some CAutomobileaap2020-05-311-155/+365
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* | CVehicle loose endsaap2020-05-271-6/+7
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* | eSurfaceTypeaap2020-05-261-16/+16
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* | CVehicleaap2020-05-251-51/+22
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* | Menu borders and weapon fixeseray orçunus2020-05-241-1/+1
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* | Fixes for melees and various thingseray orçunus2020-05-201-3/+3
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* | Merge pull request #569 from aap/miamiaap2020-05-201-0/+2
|\ \ | | | | | | CEntity and friends
| * | CEntity and friendsaap2020-05-191-0/+2
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* | | script revisionNikolay Korolev2020-05-191-1/+6
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* | some less certainly fps fixesaap2020-05-181-0/+6
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* | some debug changesNikolay Korolev2020-05-171-1/+1
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* | sync with upstreamNikolay Korolev2020-05-171-16/+25
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| * | Weapon fixes and thingieseray orçunus2020-05-171-16/+25
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* | | full script basic supportNikolay Korolev2020-05-171-2/+15
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* | new hornNikolay Korolev2020-05-161-1/+13
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* | Weapon layer in Pedseray orçunus2020-05-151-1/+1
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* | fixed hanging bootaap2020-05-141-1/+1
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* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+8
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-1/+8
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* | vehicle model descriptions; a bit of heli codeaap2020-05-101-10/+8
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* | VC vehicles just barely working nowaap2020-05-071-11/+11
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-061-1/+1
|\| | | | | | | | | # Conflicts: # src/render/Renderer.cpp
| * IsStaticNikolay Korolev2020-05-061-1/+1
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* | cleaned up MIAMI ifdefsaap2020-05-051-6/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-2/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* SetPosition, final partSergeanur2020-05-051-5/+5
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* implemented most of vice city path systemaap2020-05-031-2/+2
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-021-1/+1
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| * SetPosition, part 2Sergeanur2020-05-021-1/+1
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* | changed saving compatibilityNikolay Korolev2020-05-021-0/+26
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* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-2/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-40/+40
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* helis done + cheatsNikolay Korolev2020-04-251-6/+18
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* undoNikolay Korolev2020-04-251-1/+1
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* flying controlNikolay Korolev2020-04-251-1/+1
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* ps2 particles, sampman oal startedFire-Head2020-04-231-5/+81
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* Try to build with mingwFilip Gawin2020-04-201-17/+17
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-2/+2
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* Remove patchesSergeanur2020-04-171-86/+1
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* rem refsFire-Head2020-04-171-1/+1
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* More refs removedSergeanur2020-04-161-1/+1
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* Many fixes and cleanuperay orçunus2020-04-151-4/+3
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* finished CBoataap2020-04-131-5/+5
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* Merge pull request #402 from Nick007J/masterNikolay Korolev2020-04-121-1/+1
|\ | | | | Record
| * RecordNikolay Korolev2020-04-111-1/+1
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* | CObject completesaml1er2020-04-101-2/+2
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-5/+5
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* implemented CRubbishaap2020-04-071-9/+9
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* CCamera fixesaap2020-04-031-4/+2
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* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-3/+15
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-2/+2
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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* remove include <new> from common.haap2020-03-281-0/+2
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-2/+2
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* some fixeseray orçunus2020-02-221-2/+2
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* A bug fix and VC ports for veh. enter/exiteray orçunus2020-02-031-0/+4
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* fixed firetruck crashNikolay Korolev2020-02-021-1/+1
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* bug fixesNikolay Korolev2020-01-011-1/+1
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* merge with upstreamNikolay Korolev2020-01-011-2/+2
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| * CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-1/+1
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| * Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
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* | Merge remote-tracking branch 'upstream/master' into script_devNikolay Korolev2019-11-091-3/+3
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| * Peds & a few fixeseray orçunus2019-11-051-3/+3
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* | Merge remote-tracking branch 'upstream/master' into script_devNikolay Korolev2019-10-271-2/+2
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| * ControllerConfig doneFire-Head2019-10-271-2/+2
| | | | | | | | Fix Cam enum
* | script 600-699Nikolay Korolev2019-10-271-2/+2
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* Fixed wrong CAutomobile field typeSergeanur2019-10-121-1/+1
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* Fixing ColPoints againSergeanur2019-10-061-1/+1
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* Possible fix for wheel bugSergeanur2019-10-061-7/+9
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* DragCarToPointNikolay Korolev2019-09-121-2/+2
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* Pedseray orçunus2019-09-071-9/+8
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* CleanupFilip Gawin2019-08-271-17/+17
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* More more more audioFilip Gawin2019-08-271-28/+30
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* CleanupFilip Gawin2019-08-271-31/+19
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* More audio pedFilip Gawin2019-08-271-17/+29
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* more CCarCtrlNikolay Korolev2019-08-251-2/+2
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* more CCarCtrlNikolay Korolev2019-08-111-2/+2
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* implemented CPlaneaap2019-07-311-1/+3
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-14/+719
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* renamed flag to R* nameaap2019-07-271-7/+7
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* CAutomobile::Render; moved some math code into .cppaap2019-07-271-2/+211
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* fixed CAutomobile bugaap2019-07-261-5/+5
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* CAutomobile effect stuffaap2019-07-261-1/+166
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* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-9/+357
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* implemented CAutomobile::TankControlaap2019-07-251-4/+106
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* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-241-7/+128
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* bit more CAutomobileaap2019-07-231-13/+182
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* couple of fixesaap2019-07-201-6/+7
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* More audio scriptFilip Gawin2019-07-191-1/+1
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* fixed dodo bugaap2019-07-191-1/+3
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* implemented col line renderingaap2019-07-191-5/+3
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* CAutomobile ctor, car spawner, fixesaap2019-07-191-3/+147
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* CAutomobile damageaap2019-07-181-8/+287
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* CAutomobile::ProcessControl doneaap2019-07-181-6/+217
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* more CAutomobile::ProcessControlaap2019-07-171-16/+456
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* dodo crash fixNikolay Korolev2019-07-171-0/+1
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* renamed some variables and added files; more CAutomobile::ProcessControlaap2019-07-171-19/+134
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* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
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* more fixes; started CAutomobile::ProcessControlaap2019-07-161-10/+278
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* CAutomobile::ProcessControlInputsaap2019-07-111-2/+130
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* more CVehicleaap2019-07-091-14/+11
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* yet more CAutomobileaap2019-07-091-1/+116
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* more CAutomobileaap2019-07-091-3/+345
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* more CAutomobileaap2019-07-081-8/+357
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* little changes; one more function of CAutomobileaap2019-07-081-3/+36
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-5/+303
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* implemented CDooraap2019-07-071-2/+2
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* the great reorganizationaap2019-07-071-0/+18