| Commit message (Expand) | Author | Files | Lines |
2021-06-25 | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 1 | -0/+1 |
2021-02-26 | Fix muzzleflash rotation | Sergeanur | 1 | -0/+17 |
2021-01-26 | Use original animation names from VCS | Sergeanur | 1 | -10/+10 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 1 | -2/+2 |
2020-11-19 | Reorganize CPed functions into their original cpp files | Sergeanur | 1 | -0/+10 |
2020-10-28 | fix FireShotgun missing normalise | Fire-Head | 1 | -2/+10 |
2020-10-18 | Setter for bIsStatic (became virtual in SA) | Sergeanur | 1 | -8/+8 |
2020-09-26 | silentpatch fixes | Nikolay Korolev | 1 | -0/+3 |
2020-07-01 | Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) | erorcun | 1 | -1/+1 |
2020-06-02 | some vehicle cleanup | aap | 1 | -11/+10 |
2020-05-24 | all my fixes live in exes | eray orçunus | 1 | -23/+23 |
2020-05-13 | More save/load alignment fixes | Sergeanur | 1 | -12/+17 |
2020-05-12 | Fix linux warnings | Filip Gawin | 1 | -0/+8 |
2020-05-12 | fix shotgun | Nikolay Korolev | 1 | -1/+1 |
2020-05-12 | Remove odd calculations for bullet hit smoke | Sergeanur | 1 | -5/+21 |
2020-05-09 | named anim assoc flags | aap | 1 | -1/+1 |
2020-05-06 | IsStatic | Nikolay Korolev | 1 | -5/+5 |
2020-05-02 | changed saving compatibility | Nikolay Korolev | 1 | -1/+27 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 1 | -14/+14 |
2020-04-25 | fixed shooting target | aap | 1 | -2/+2 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -2/+1 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -15/+18 |
2020-04-17 | Remove patches | Sergeanur | 1 | -36/+2 |
2020-04-16 | Various fixes | eray orçunus | 1 | -1/+1 |
2020-04-15 | fixed crash | Fire-Head | 1 | -1/+1 |
2020-04-15 | fixed uzi/ak47/m16 trace | Fire-Head | 1 | -1/+1 |
2020-04-15 | 'fix' fix | Fire-Head | 1 | -16/+15 |
2020-04-15 | weapon cosmetic fix | Fire-Head | 1 | -483/+484 |
2020-04-15 | Update Weapon.cpp | Fire_Head | 1 | -1/+1 |
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | 1 | -26/+2209 |
2020-04-15 | bullet info | Nikolay Korolev | 1 | -0/+1 |
2020-04-01 | vehicles missing functions + fixes | Nikolay Korolev | 1 | -0/+1 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -0/+1 |
2020-01-07 | CPlayerPed & CMenuManager (#286) | erorcun | 1 | -2/+14 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -0/+1 |
2019-08-15 | AnimViewer! | eray orçunus | 1 | -0/+1 |
2019-07-25 | Ped & fixes, including peds dive into danger fix | eray orçunus | 1 | -0/+37 |
2019-07-25 | implemented CAutomobile::TankControl | aap | 1 | -0/+1 |
2019-07-23 | bit more CAutomobile | aap | 1 | -0/+2 |
2019-07-15 | Phone, World, Ped | eray orçunus | 1 | -0/+6 |
2019-07-06 | CPed... | eray orçunus | 1 | -0/+6 |
2019-07-01 | More CPed | eray orçunus | 1 | -1/+36 |
2019-06-20 | Big CPed update | eray orçunus | 1 | -0/+2 |
2019-05-29 | implemented some of CCam and dependencies | aap | 1 | -0/+4 |