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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-1/+1
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* Sanitizer fixes 2erorcun2021-07-031-0/+4
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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
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* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-0/+1
| | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-1/+0
| | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-0/+1
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* Fix muzzleflash rotationSergeanur2021-02-261-0/+17
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* Use original animation names from VCSSergeanur2021-01-261-10/+10
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
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* Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+10
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* fix FireShotgun missing normaliseFire-Head2020-10-281-2/+10
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* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-8/+8
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* silentpatch fixesNikolay Korolev2020-09-261-0/+3
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* Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-1/+1
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* some vehicle cleanupaap2020-06-021-11/+10
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* all my fixes live in exeseray orçunus2020-05-241-23/+23
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* More save/load alignment fixesSergeanur2020-05-131-12/+17
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* Fix linux warningsFilip Gawin2020-05-121-0/+8
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* fix shotgunNikolay Korolev2020-05-121-1/+1
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* Remove odd calculations for bullet hit smokeSergeanur2020-05-121-5/+21
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* named anim assoc flagsaap2020-05-091-1/+1
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* IsStaticNikolay Korolev2020-05-061-5/+5
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* changed saving compatibilityNikolay Korolev2020-05-021-1/+27
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* Adding getters and setters for type and statusSergeanur2020-04-301-14/+14
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* fixed shooting targetaap2020-04-251-2/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
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* Try to build with mingwFilip Gawin2020-04-201-15/+18
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* Remove patchesSergeanur2020-04-171-36/+2
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* Various fixeseray orçunus2020-04-161-1/+1
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* fixed crashFire-Head2020-04-151-1/+1
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* fixed uzi/ak47/m16 traceFire-Head2020-04-151-1/+1
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* 'fix' fixFire-Head2020-04-151-16/+15
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* weapon cosmetic fixFire-Head2020-04-151-483/+484
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* Update Weapon.cppFire_Head2020-04-151-1/+1
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* CWeapon done, ps2 cheats fixFire-Head2020-04-151-26/+2209
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* vehicles missing functions + fixesNikolay Korolev2020-04-011-0/+1
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-2/+14
| | | Make Frontend great again!
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* AnimViewer!eray orçunus2019-08-151-0/+1
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+37
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* implemented CAutomobile::TankControlaap2019-07-251-0/+1
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* bit more CAutomobileaap2019-07-231-0/+2
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* Phone, World, Pederay orçunus2019-07-151-0/+6
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* CPed...eray orçunus2019-07-061-0/+6
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* More CPederay orçunus2019-07-011-1/+36
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* Big CPed updateeray orçunus2019-06-201-0/+2
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* implemented some of CCam and dependenciesaap2019-05-291-0/+4