From b1e235535c513fde1ced6f7b255c7d5a04bee712 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 12 Oct 2020 12:16:24 +0300 Subject: Cutscene aspect ratio fix --- src/render/Draw.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index 131534a3..912399c9 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -24,12 +24,17 @@ float CDraw::CalculateAspectRatio(void) { if (FrontEndMenuManager.m_PrefsUseWideScreen) { +#ifdef ASPECT_RATIO_SCALE if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? + (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) : + 5.f / 3.f; // It's used on theatrical showings according to Wiki else -#ifdef ASPECT_RATIO_SCALE CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f; #else + if (TheCamera.m_WideScreenOn) + CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki + else CDraw::ms_fAspectRatio = 16.f / 9.f; #endif } else if (TheCamera.m_WideScreenOn) { -- cgit v1.2.3