From d7bd0be53eed87b5c86de99888ffce0fece393c5 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Tue, 26 Jan 2021 02:23:55 +0300 Subject: garage stuff --- src/control/Garages.cpp | 199 +++++++++++++++++++++++++++++++++++------------ src/control/Garages.h | 12 ++- src/control/Script10.cpp | 3 +- src/control/Script3.cpp | 4 + src/vehicles/Bike.cpp | 2 + src/vehicles/Bike.h | 1 + src/vehicles/Vehicle.cpp | 1 + src/vehicles/Vehicle.h | 1 + 8 files changed, 173 insertions(+), 50 deletions(-) diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 9238f51d..951bd6b2 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -16,6 +16,7 @@ #include "Particle.h" #include "PlayerPed.h" #include "Replay.h" +#include "Script.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" @@ -43,7 +44,7 @@ #define RESPRAY_PRICE (100) // Distances -#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_TO_CALL_OFF_CHASE (50.0f) #define DISTANCE_FOR_MRWHOOP_HACK (0.5f) #define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) #define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) @@ -127,6 +128,7 @@ CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_ int32 hGarages = AEHANDLE_NONE; CGarage CGarages::aGarages[NUM_GARAGES]; bool CGarages::bCamShouldBeOutisde; +uint8 CGarages::CrusherRewardMultiplier; #ifndef MASTER bool bPrintNearestObject; @@ -137,6 +139,7 @@ void CGarages::Init(void) #ifndef MASTER VarConsole.Add("Print nearest object", &bPrintNearestObject, true); #endif + CrusherRewardMultiplier = 1; CrushedCarId = -1; NumGarages = 0; MessageEndTime = 0; @@ -217,7 +220,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X pGarage->m_fSupX = Max(Max(X1, X2), X3); pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1); pGarage->m_fSupY = Max(Max(Y1, Y2), Y3); - pGarage->m_vecCorner1 = CVector(X1, Y1, Z1); + pGarage->m_vecCorner1 = CVector2D(X1, Y1); pGarage->m_fInfZ = Z1; pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1); pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1); @@ -235,6 +238,22 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X pGarage->m_bRecreateDoorOnNextRefresh = false; pGarage->m_bRotatedDoor = false; pGarage->m_bCameraFollowsPlayer = false; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = false; + pGarage->m_nTargetModelIndex = targetId; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + pGarage->m_bInitialized = false; + pGarage->field_F0 = 0; + pGarage->field_FC = 0; + pGarage->m_bInitialized = InitDoorGubbins(NumGarages, type); + return NumGarages++; +} + +bool CGarages::InitDoorGubbins(uint32 id, uint8 type) +{ + CGarage* pGarage = &aGarages[id]; pGarage->RefreshDoorPointers(true); if (pGarage->m_pDoor1) { pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; @@ -249,12 +268,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; pGarage->m_fDoorPos = 0.0f; pGarage->m_eGarageState = GS_FULLYCLOSED; - pGarage->m_nTimeToStartAction = 0; - pGarage->field_2 = false; - pGarage->m_nTargetModelIndex = targetId; - pGarage->m_bCollectedCarsState = 0; - pGarage->m_bDeactivated = false; - pGarage->m_bResprayHappened = false; switch (type) { case GARAGE_MISSION: case GARAGE_COLLECTORSITEMS: @@ -263,7 +276,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X case GARAGE_COLLECTCARS_2: case GARAGE_COLLECTCARS_3: case GARAGE_FORCARTOCOMEOUTOF: - case GARAGE_60SECONDS: case GARAGE_MISSION_KEEPCAR: case GARAGE_FOR_SCRIPT_TO_OPEN: case GARAGE_HIDEOUT_ONE: @@ -290,6 +302,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: case GARAGE_RESPRAY: + case GARAGE_60SECONDS: pGarage->m_eGarageState = GS_OPENED; pGarage->m_fDoorPos = pGarage->m_fDoorHeight; break; @@ -304,7 +317,16 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X pGarage->UpdateCrusherAngle(); else pGarage->UpdateDoorsHeight(); - return NumGarages++; + return pGarage->m_fDoorHeight > 0.0f; +} + +void CGarages::SetupAnyGaragesForThisIsland(void) +{ + for (int i = 0; i < NumGarages; i++) { + CGarage* pGarage = &aGarages[i]; + if (!pGarage->m_bInitialized) + pGarage->m_bInitialized = InitDoorGubbins(i, pGarage->m_eGarageType); + } } void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi) @@ -315,6 +337,21 @@ void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi) pGarage->m_eGarageState = GS_FULLYCLOSED; } +void CGarages::LockGarage(int16 garage, bool state) +{ + CGarage* pGarage = &aGarages[garage]; + pGarage->m_bLocked = state; + if (pGarage->m_bLocked) { + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + 2000; + pGarage->UpdateDoorsHeight(); + } + else { + pGarage->m_eGarageState = GS_OPENING; + } +} + void CGarage::Update() { if (m_eGarageType != GARAGE_CRUSHER) { @@ -354,7 +391,7 @@ void CGarage::Update() if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) return; if (m_bRotatedDoor) { -#ifdef GTA_PS2 +#if defined GTA_PS2 || defined GTA_PSP if (m_eGarageState == GS_OPENING) { if (m_pDoor1) { if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1) @@ -438,7 +475,10 @@ void CGarage::Update() #else if (FindPlayerVehicle()) #endif + { ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + FindPlayerVehicle()->m_bGarageTurnedLightsOff = true; + } CWorld::CallOffChaseForArea( m_fInfX - DISTANCE_TO_CALL_OFF_CHASE, m_fInfY - DISTANCE_TO_CALL_OFF_CHASE, @@ -446,6 +486,7 @@ void CGarage::Update() m_fSupY + DISTANCE_TO_CALL_OFF_CHASE); break; case GS_FULLYCLOSED: + m_fDoorPos = 0.0f; if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { m_eGarageState = GS_OPENING; DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); @@ -480,11 +521,8 @@ void CGarage::Update() FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); } bChangedColour = false; -#ifdef FIX_BUGS - if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { -#else - if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { -#endif + if ((!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) && + (!FindPlayerVehicle()->IsBike() || !((CBike*)(FindPlayerVehicle()))->bFixedColour)) { uint8 colour1, colour2; uint16 attempt; FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2); @@ -497,12 +535,36 @@ void CGarage::Update() FindPlayerVehicle()->m_currentColour1 = colour1; FindPlayerVehicle()->m_currentColour2 = colour2; if (bChangedColour) { + CVector vCorners[] = { + CVector(m_fInfX, m_fInfY, 0.0f), CVector(m_fInfX, m_fSupY, 0.0f), + CVector(m_fSupX, m_fInfY, 0.0f), CVector(m_fSupX, m_fSupY, 0.0f) + }; + CVector vMiddles[] = { + CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fInfY, 0.0f), CVector(m_fInfX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f), + CVector(m_fInfX + (m_fSupX - m_fInfX) / 2, m_fSupY, 0.0f), CVector(m_fSupX, m_fInfY + (m_fSupY - m_fInfY) / 2, 0.0f), + }; + int nClosestCornerToCamera = 0; + int nClosestMiddleToCamera = 0; + for (int i = 1; i < 4; i++) { + if ((vCorners[nClosestCornerToCamera] - TheCamera.GetPosition()).Magnitude() > + (vCorners[i] - TheCamera.GetPosition()).Magnitude()) + nClosestCornerToCamera = i; + if ((vMiddles[nClosestMiddleToCamera] - TheCamera.GetPosition()).Magnitude() > + (vMiddles[i] - TheCamera.GetPosition()).Magnitude()) + nClosestMiddleToCamera = i; + } + CVector vDirectionCenterToMiddle = vMiddles[nClosestMiddleToCamera] - CVector(GetGarageCenterX(), GetGarageCenterY(), 0.0f); + vDirectionCenterToMiddle.Normalise(); + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { - CVector pos; - pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f); - pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f); - pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); - CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + CVector pos(vMiddles[nClosestMiddleToCamera] - vDirectionCenterToMiddle * 0.5f); + CVector dir(CrossProduct(vDirectionCenterToMiddle, CVector(0.0f, 0.0f, 1.0f))); + float fDirMultiplier = (vCorners[nClosestCornerToCamera] - vMiddles[nClosestMiddleToCamera]).Magnitude(); + pos += dir * CGeneral::GetRandomNumberInRange(-1.0f, 1.0f) * fDirMultiplier; // TODO: base::RandomReal? + pos += vDirectionCenterToMiddle * CGeneral::GetRandomNumberInRange(-6.0f, 0.4f); + dir = vDirectionCenterToMiddle * 0.04f; + pos.z = m_fInfZ + CGeneral::GetRandomNumberInRange(-0.4f, 0.0f); + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, dir, nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); // TODO: mspInfo } } } @@ -512,8 +574,11 @@ void CGarage::Update() if (!CGarages::RespraysAreFree) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); CStats::AutoPaintingBudget += RESPRAY_PRICE; + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else { + CGarages::TriggerMessage("GA_17", -1, 4000, -1); } - CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! } else if (bChangedColour) { if (CGeneral::GetRandomTrueFalse()) @@ -538,6 +603,8 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: + if (FindPlayerVehicle()) + FindPlayerVehicle()->m_bGarageTurnedLightsOff = false; if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; @@ -550,9 +617,18 @@ void CGarage::Update() case GARAGE_BOMBSHOP1: case GARAGE_BOMBSHOP2: case GARAGE_BOMBSHOP3: + if (m_bLocked) + break; switch (m_eGarageState) { case GS_OPENED: + UpdateDoorsHeight(); if (IsStaticPlayerCarEntirelyInside()) { + if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) { + CGarages::TriggerMessage("GA_22", -1, 4000, -1); + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); + break; + } if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) { CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" m_eGarageState = GS_OPENEDCONTAINSCAR; @@ -579,6 +655,8 @@ void CGarage::Update() m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } + if (FindPlayerVehicle()) + FindPlayerVehicle()->m_bGarageTurnedLightsOff = true; UpdateDoorsHeight(); if (m_eGarageType == GARAGE_BOMBSHOP3) CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); @@ -595,13 +673,25 @@ void CGarage::Update() if (!CGarages::BombsAreFree) CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) { -#if (!defined GTA_PS2 || defined FIX_BUGS) +#if (!defined GTA_PS2 || defined FIX_BUGS) // <- this remained in CAutomobile in LCS FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); FindPlayerVehicle()->m_pBombRigger = FindPlayerPed(); #else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); #endif + // what is this + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (pVehicle) { + if (pVehicle->IsCar() && pVehicle->GetStatus() == STATUS_WRECKED) { + CAutomobile* pCar = (CAutomobile*)pVehicle; + pCar->m_pBombRigger = nil; + pCar->m_pBlowUpEntity = nil; + } + } + } if (m_eGarageType == GARAGE_BOMBSHOP3) CGarages::GivePlayerDetonator(); CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; @@ -640,6 +730,7 @@ void CGarage::Update() CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. break; } + CGarages::TriggerMessage(CGarages::BombsAreFree ? "GA_24" : "GA_23", -1, 4000, -1); CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; } @@ -657,6 +748,8 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_OPENEDCONTAINSCAR: + if (FindPlayerVehicle()) + FindPlayerVehicle()->m_bGarageTurnedLightsOff = false; if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; @@ -670,16 +763,12 @@ void CGarage::Update() switch (m_eGarageState) { case GS_OPENED: if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { - if ((CTimer::GetFrameCounter() & 0x1F) == 0 -#ifndef GTA_PS2 - && (!m_pTarget || IsEntityTouching3D(m_pTarget)) -#endif - ) { + if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { m_eGarageState = GS_CLOSING; m_bClosingWithoutTargetCar = true; } } - else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + else if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) { CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; @@ -691,7 +780,11 @@ void CGarage::Update() if (m_pTarget) ThrowCarsNearDoorOutOfGarage(m_pTarget); m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); - if (m_fDoorPos == 0.0f) { + if (!IsEntityEntirelyOutside(FindPlayerPed(), 1.0f)) { + printf("FIX FOR IE GARAGE TRAPPING PLAYER\n"); + m_eGarageState = GS_OPENING; + } + else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); if (m_bClosingWithoutTargetCar) m_eGarageState = GS_FULLYCLOSED; @@ -787,22 +880,21 @@ void CGarage::Update() UpdateDoorsHeight(); break; case GS_FULLYCLOSED: + if (CTheScripts::IsPlayerOnAMission()) { + m_pTarget = nil; + break; + } + if (IsEntityEntirelyOutside(FindPlayerPed(), 0.0f)) { + printf("FIX FOR IE GARAGE TRAPPING PLAYER\n"); + m_eGarageState = GS_OPENING; + } if (FindPlayerVehicle() && CalcSmallestDistToGarageDoorSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { - if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) - CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... - else - m_eGarageState = GS_OPENING; - } - else { - if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) - CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. - else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) - CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + m_eGarageState = GS_OPENING; } } m_pTarget = nil; @@ -838,6 +930,7 @@ void CGarage::Update() m_eGarageState = GS_FULLYCLOSED; DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f); } + UpdateDoorsHeight(); if (!IsGarageEmpty()) m_eGarageState = GS_OPENING; break; @@ -858,6 +951,7 @@ void CGarage::Update() break; } break; + case GARAGE_60SECONDS: case GARAGE_CRUSHER: { // for now version from III @@ -870,9 +964,10 @@ void CGarage::Update() CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; - if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { - m_eGarageState = GS_CLOSING; + if ((pVehicle->IsCar() || pVehicle->IsBike()) && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_WAITINGFORCAR; m_pTarget = pVehicle; + m_nTimeCrusherCraneActivated = CTimer::GetTimeInMilliseconds(); m_pTarget->RegisterReference((CEntity**)&m_pTarget); } } @@ -892,9 +987,10 @@ void CGarage::Update() if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward * CGarages::CrusherRewardMultiplier; + CMessages::AddMessageWithNumber(TheText.Get("CRUSHED"), 5000, 1, reward* CGarages::CrusherRewardMultiplier, -1, -1, -1, -1, -1); DestroyVehicleAndDriverAndPassengers(m_pTarget); - //++CStats::CarsCrushed; + //++CStats::CarsCrushed; // TODO m_pTarget = nil; m_eGarageState = GS_AFTERDROPOFF; m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; @@ -922,9 +1018,12 @@ void CGarage::Update() } UpdateCrusherAngle(); break; - //case GS_FULLYCLOSED: - //case GS_CLOSEDCONTAINSCAR: - //case GS_OPENEDCONTAINSCAR: + case GS_WAITINGFORCAR: + if (m_pTarget) { + if (CTimer::GetTimeInMilliseconds() - m_nTimeCrusherCraneActivated > 3000) + m_eGarageState = GS_CLOSING; + } + break; default: break; } @@ -1089,7 +1188,10 @@ void CGarage::Update() break; case GS_FULLYCLOSED: { - float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + float distance = INFINITY; + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) { + distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + } if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) { @@ -1273,6 +1375,7 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin) bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin) { + // TODO: hack for GARAGE_60SECONDS if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin || pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin || pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin) diff --git a/src/control/Garages.h b/src/control/Garages.h index c3542d27..83e040c5 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -15,6 +15,7 @@ enum eGarageState GS_OPENEDCONTAINSCAR, GS_CLOSEDCONTAINSCAR, GS_AFTERDROPOFF, + GS_WAITINGFORCAR }; enum eGarageType @@ -121,6 +122,7 @@ public: float m_fSupX; float m_fInfY; float m_fSupY; + uint32 m_nTimeCrusherCraneActivated; float m_fDoorPos; float m_fDoorHeight; float m_fDoor1X; @@ -133,6 +135,11 @@ public: uint8 m_bCollectedCarsState; CVehicle *m_pTarget; CStoredCar m_sStoredCar; // not needed + bool m_bInitialized; + uint32 field_F0; + bool m_bLocked; + uint32 field_F8; + uint32 field_FC; void OpenThisGarage(); void CloseThisGarage(); @@ -219,6 +226,7 @@ public: static CGarage aGarages[NUM_GARAGES]; static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS]; static bool bCamShouldBeOutisde; + static uint8 CrusherRewardMultiplier; static void Init(void); #ifndef PS2 @@ -297,6 +305,8 @@ public: } static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; } - static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS) + static bool InitDoorGubbins(uint32, uint8); + static void SetupAnyGaragesForThisIsland(void); + static void LockGarage(int16, bool); }; diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp index fef33848..ba46fcc3 100644 --- a/src/control/Script10.cpp +++ b/src/control/Script10.cpp @@ -7,6 +7,7 @@ #include "DMAudio.h" #include "Frontend.h" #include "GameLogic.h" +#include "Garages.h" #include "General.h" #include "Hud.h" #include "Messages.h" @@ -286,7 +287,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command) return 0; case COMMAND_LOCK_GARAGE: CollectParameters(&m_nIp, 2); - // CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); + CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)); return 0; case COMMAND_IS_FINAL_GAME: #ifdef FINAL diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index 7acfdfc8..a903d023 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -1225,6 +1225,10 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) #endif ((CAutomobile*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0); +#ifdef FIX_BUGS + else if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE) + ((CBike*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0); +#endif return 0; } diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 6ad59769..f8ef4746 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -134,6 +134,8 @@ CBike::CBike(int32 id, uint8 CreatedBy) bIsOnFire = false; bWheelieCam = false; + bFixedColour = false; // <- figure out actual place (TODO) + m_fTireTemperature = 1.0f; m_fBrakeDestabilization = 0.0f; m_fVelocityChangeForAudio = 0; diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index 219d8872..611cd11d 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -75,6 +75,7 @@ public: uint8 bExtraSpeed : 1; // leaning forward uint8 bIsOnFire : 1; uint8 bWheelieCam : 1; + uint8 bFixedColour : 1; // <- figure out its actual place (TODO) int16 m_doingBurnout; float m_fTireTemperature; float m_fBrakeDestabilization; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 02852cee..54c2260b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -133,6 +133,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bCreatedAsPoliceVehicle = false; bRestingOnPhysical = false; bParking = false; + m_bGarageTurnedLightsOff = false; bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well bIsVan = false; bIsBus = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index cebafd77..cd16171b 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -251,6 +251,7 @@ public: uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; + bool m_bGarageTurnedLightsOff; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy?? uint8 m_nCurrentGear; -- cgit v1.2.3