From bffaceb579ba66ba675f5b99e93258423b3c97ab Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Tue, 29 Dec 2020 18:53:36 +0100 Subject: Remove sdk --- sdk/rwsdk/include/d3d8/rpskin.h | 222 ---------------------------------------- 1 file changed, 222 deletions(-) delete mode 100644 sdk/rwsdk/include/d3d8/rpskin.h (limited to 'sdk/rwsdk/include/d3d8/rpskin.h') diff --git a/sdk/rwsdk/include/d3d8/rpskin.h b/sdk/rwsdk/include/d3d8/rpskin.h deleted file mode 100644 index df446c1b..00000000 --- a/sdk/rwsdk/include/d3d8/rpskin.h +++ /dev/null @@ -1,222 +0,0 @@ - -#ifndef RPSKIN_H -#define RPSKIN_H - -/** - * \defgroup rpskin RpSkin - * \ingroup rpplugin - * - * Skin Plugin for RenderWare Graphics. - */ - -/*===========================================================================* - *--- Include files ---------------------------------------------------------* - *===========================================================================*/ -#include "rwcore.h" -#include "rpworld.h" - -#include "rpcriter.h" -#include "rpskin.rpe" - -#include "rphanim.h" - -/*===========================================================================* - *--- Global Types ----------------------------------------------------------* - *===========================================================================*/ -typedef struct RwMatrixWeights RwMatrixWeights; - -/** - * \ingroup rpskin - * \struct RwMatrixWeights - * A structure for defining up to four matrix weights per vertex. - * Not all entries need to be used. - * - * \note - * Values should be sorted, such that any zero 0.0f entries appear - * after the valid weights. Any weights that appear after a zero - * entry will be ignored. - * - * \see RpSkinCreate - */ -struct RwMatrixWeights -{ - RwReal w0; /**< The first matrix weight. */ - RwReal w1; /**< The second matrix weight. */ - RwReal w2; /**< The third matrix weight. */ - RwReal w3; /**< The fourth matrix weight. */ -}; - -/** - * \ingroup rpskin - * \typedef RpSkin - * - * Skin object. This should be considered an opaque type. - * Use the RpSkin API functions to access. - * - * \see RpSkinCreate - * \see RpSkinDestroy - */ -typedef struct RpSkin RpSkin; - -/*===========================================================================* - *--- Plugin API Functions --------------------------------------------------* - *===========================================================================*/ -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -/*---------------------------------------------------------------------------* - *- Plugin functions -* - *---------------------------------------------------------------------------*/ -extern RwBool -RpSkinPluginAttach(void); - -/*---------------------------------------------------------------------------* - *- Skin Atomic functions -* - *---------------------------------------------------------------------------*/ -extern RpAtomic * -RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, - RpHAnimHierarchy *hierarchy ); - -extern RpHAnimHierarchy * -RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ); - -/*---------------------------------------------------------------------------* - *- Skin Geometry functions -* - *---------------------------------------------------------------------------*/ -extern RpGeometry * -RpSkinGeometrySetSkin( RpGeometry *geometry, - RpSkin *skin ); - -extern RpSkin * -RpSkinGeometryGetSkin( RpGeometry *geometry ); - -extern RpSkin * -RpSkinCreate( RwUInt32 numVertices, - RwUInt32 numBones, - RwMatrixWeights *vertexWeights, - RwUInt32 *vertexIndices, - RwMatrix *inverseMatrices ); - -extern RpSkin * -RpSkinDestroy( RpSkin *skin ); - -extern RwUInt32 -RpSkinGetNumBones( RpSkin *skin ); - -extern const RwMatrixWeights * -RpSkinGetVertexBoneWeights( RpSkin *skin ); - -extern const RwUInt32 * -RpSkinGetVertexBoneIndices( RpSkin *skin ); - -extern const RwMatrix * -RpSkinGetSkinToBoneMatrices( RpSkin *skin ); - -/*---------------------------------------------------------------------------* - *- Skin pipeline -* - *---------------------------------------------------------------------------*/ - -/** - * \ingroup rpskin - * \ref RpSkinType defines the different ways a skinned atomic can - * be rendered. Once a skinned \ref RpGeometry has been attached to - * an \ref RpAtomic the atomic must be setup with the correct skin - * rendering pipeline with \ref RpSkinAtomicSetType. - */ -enum RpSkinType -{ - rpNASKINTYPE = 0, /**