From 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 13:09:11 +0200 Subject: the great reorganization --- src/Pad.h | 367 -------------------------------------------------------------- 1 file changed, 367 deletions(-) delete mode 100644 src/Pad.h (limited to 'src/Pad.h') diff --git a/src/Pad.h b/src/Pad.h deleted file mode 100644 index 30cdb8df..00000000 --- a/src/Pad.h +++ /dev/null @@ -1,367 +0,0 @@ -#pragma once - -// same as RW skeleton -/* -enum Key -{ - // ascii... - - KEY_ESC = 128, - - KEY_F1 = 129, - KEY_F2 = 130, - KEY_F3 = 131, - KEY_F4 = 132, - KEY_F5 = 133, - KEY_F6 = 134, - KEY_F7 = 135, - KEY_F8 = 136, - KEY_F9 = 137, - KEY_F10 = 138, - KEY_F11 = 139, - KEY_F12 = 140, - - KEY_INS = 141, - KEY_DEL = 142, - KEY_HOME = 143, - KEY_END = 144, - KEY_PGUP = 145, - KEY_PGDN = 146, - - KEY_UP = 147, - KEY_DOWN = 148, - KEY_LEFT = 149, - KEY_RIGHT = 150, - - // some stuff ommitted - - KEY_BACKSP = 168, - KEY_TAB = 169, - KEY_CAPSLK = 170, - KEY_ENTER = 171, - KEY_LSHIFT = 172, - KEY_RSHIFT = 173, - KEY_LCTRL = 174, - KEY_RCTRL = 175, - KEY_LALT = 176, - KEY_RALT = 177, - - KEY_NULL, // unused - KEY_NUMKEYS -}; -*/ - - -class CControllerState -{ -public: - int16 LeftStickX, LeftStickY; - int16 RightStickX, RightStickY; - int16 LeftShoulder1, LeftShoulder2; - int16 RightShoulder1, RightShoulder2; - int16 DPadUp, DPadDown, DPadLeft, DPadRight; - int16 Start, Select; - int16 Square, Triangle, Cross, Circle; - int16 LeftShock, RightShock; - int16 NetworkTalk; - float GetLeftStickX(void) { return LeftStickX/32767.0f; }; - float GetLeftStickY(void) { return LeftStickY/32767.0f; }; - float GetRightStickX(void) { return RightStickX/32767.0f; }; - float GetRightStickY(void) { return RightStickY/32767.0f; }; - - void Clear(void); -}; -VALIDATE_SIZE(CControllerState, 0x2A); - -class CMouseControllerState -{ -public: - //uint32 btns; // bit 0-2 button 1-3 - - bool LMB; - bool RMB; - bool MMB; - bool WHEELUP; - bool WHEELDN; - bool MXB1; - bool MXB2; - char _pad0; - - float x, y; - - CMouseControllerState(); - void Clear(); -}; - -VALIDATE_SIZE(CMouseControllerState, 0x10); - -class CMousePointerStateHelper -{ -public: - bool bInvertHorizontally; - bool bInvertVertically; - - CMouseControllerState GetMouseSetUp(); -}; - -VALIDATE_SIZE(CMousePointerStateHelper, 0x2); - -extern CMousePointerStateHelper &MousePointerStateHelper; - - -class CKeyboardState -{ -public: - int16 F[12]; - int16 VK_KEYS[256]; - int16 ESC; - int16 INS; - int16 DEL; - int16 HOME; - int16 END; - int16 PGUP; - int16 PGDN; - int16 UP; - int16 DOWN; - int16 LEFT; - int16 RIGHT; - int16 SCROLLLOCK; - int16 PAUSE; - int16 NUMLOCK; - int16 DIV; - int16 MUL; - int16 SUB; - int16 ADD; - int16 ENTER; - int16 DECIMAL; - int16 NUM1; - int16 NUM2; - int16 NUM3; - int16 NUM4; - int16 NUM5; - int16 NUM6; - int16 NUM7; - int16 NUM8; - int16 NUM9; - int16 NUM0; - int16 BACKSP; - int16 TAB; - int16 CAPSLOCK; - int16 EXTENTER; - int16 LSHIFT; - int16 RSHIFT; - int16 SHIFT; - int16 LCTRL; - int16 RCTRL; - int16 LALT; - int16 RALT; - int16 LWIN; - int16 RWIN; - int16 APPS; - - void Clear(); -}; - -VALIDATE_SIZE(CKeyboardState, 0x270); - -enum -{ - // taken from miss2 - PAD1 = 0, - PAD2, - - MAX_PADS -}; - -class CPad -{ -public: - CControllerState NewState; - CControllerState OldState; - CControllerState PCTempKeyState; - CControllerState PCTempJoyState; - CControllerState PCTempMouseState; - // straight out of my IDB - int16 Phase; - int16 Mode; - int16 ShakeDur; - uint8 ShakeFreq; - int8 bHornHistory[5]; - uint8 iCurrHornHistory; - bool DisablePlayerControls; - int8 bApplyBrakes; - char _unk[12]; //int32 unk[3]; - char _pad0[3]; - int32 LastTimeTouched; - int32 AverageWeapon; - int32 AverageEntries; - - CPad() { } - ~CPad() { } - - static bool &bDisplayNoControllerMessage; - static bool &bObsoleteControllerMessage; - static bool &m_bMapPadOneToPadTwo; - - static CKeyboardState &OldKeyState; - static CKeyboardState &NewKeyState; - static CKeyboardState &TempKeyState; - static char KeyBoardCheatString[18]; - static CMouseControllerState &OldMouseControllerState; - static CMouseControllerState &NewMouseControllerState; - static CMouseControllerState &PCTempMouseControllerState; - - - - - void Clear(bool bResetPlayerControls); - void ClearMouseHistory(); - void UpdateMouse(); - CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); - void StartShake(int16 nDur, uint8 nFreq); - void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); - void StartShake_Train(float fX, float fY); - void AddToPCCheatString(char c); - - static void UpdatePads(void); - void ProcessPCSpecificStuff(void); - void Update(int16 unk); - - static void DoCheats(void); - void DoCheats(int16 unk); - - static void StopPadsShaking(void); - void StopShaking(int16 unk); - - static CPad *GetPad(int32 pad); - - int16 GetSteeringLeftRight(void); - int16 GetSteeringUpDown(void); - int16 GetCarGunUpDown(void); - int16 GetCarGunLeftRight(void); - int16 GetPedWalkLeftRight(void); - int16 GetPedWalkUpDown(void); - int16 GetAnalogueUpDown(void); - bool GetLookLeft(void); - bool GetLookRight(void); - bool GetLookBehindForCar(void); - bool GetLookBehindForPed(void); - bool GetHorn(void); - bool HornJustDown(void); - bool GetCarGunFired(void); - bool CarGunJustDown(void); - int16 GetHandBrake(void); - int16 GetBrake(void); - bool GetExitVehicle(void); - bool ExitVehicleJustDown(void); - int32 GetWeapon(void); - bool WeaponJustDown(void); - int16 GetAccelerate(void); - bool CycleCameraModeUpJustDown(void); - bool CycleCameraModeDownJustDown(void); - bool ChangeStationJustDown(void); - bool CycleWeaponLeftJustDown(void); - bool CycleWeaponRightJustDown(void); - bool GetTarget(void); - bool TargetJustDown(void); - bool JumpJustDown(void); - bool GetSprint(void); - bool ShiftTargetLeftJustDown(void); - bool ShiftTargetRightJustDown(void); - bool GetAnaloguePadUp(void); - bool GetAnaloguePadDown(void); - bool GetAnaloguePadLeft(void); - bool GetAnaloguePadRight(void); - bool GetAnaloguePadLeftJustUp(void); - bool GetAnaloguePadRightJustUp(void); - bool ForceCameraBehindPlayer(void); - bool SniperZoomIn(void); - bool SniperZoomOut(void); - int16 SniperModeLookLeftRight(void); - int16 SniperModeLookUpDown(void); - int16 LookAroundLeftRight(void); - int16 LookAroundUpDown(void); - void ResetAverageWeapon(void); - static void PrintErrorMessage(void); - static void ResetCheats(void); - static char *EditString(char *pStr, int32 nSize); - static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); - - // mouse - bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } - - // keyboard - - bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } - bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } - bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } - bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } - bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } - bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } - bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } - bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } - bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } - bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } - bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } - bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } - bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } - bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } - bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } - bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } - bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } - bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } - bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } - bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown - bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } - bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } - bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } - bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } - bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } - bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } - bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } - bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } - bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } - bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } - bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } - bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } - bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } - bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } - bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } - bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } - bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } - bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } - bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } - bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } - bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } - bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } - bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } - bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } - - // pad - - bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } - bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } - bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } - bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } - bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } - bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } - bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } - bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } - bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } - bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } - bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } - bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } - - int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } - int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } - int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } - int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } -}; -VALIDATE_SIZE(CPad, 0xFC); - -#define IsButtonJustDown(pad, btn) \ - (!(pad)->OldState.btn && (pad)->NewState.btn) - -void LittleTest(void); -- cgit v1.2.3