From d4a2113a8ab6e31e281e770161a0ddfa3c4e6eb8 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 24 Aug 2021 15:25:51 +0300 Subject: Audio: fix PS2 ifdefs --- src/audio/AudioLogic.cpp | 2 ++ src/audio/PolRadio.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/audio') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 163a34e7..f3dc1bc9 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2305,7 +2305,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh #else if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; +#endif SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif } diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 49b8368c..a88af72a 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -243,8 +243,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) #endif SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); -#ifndef GTA_PS2 SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); +#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); #endif SampleManager.StartChannel(CHANNEL_POLICE_RADIO); -- cgit v1.2.3