From 2c2da558cac7e235d1dc89264aa78695aae32394 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Thu, 16 Apr 2020 22:19:56 +0300 Subject: Some refs removed, little fixes and teleport --- src/control/Darkel.cpp | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'src/control/Darkel.cpp') diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index b4d15abf..3265d1c2 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -17,29 +17,29 @@ #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 -int32 &CDarkel::TimeLimit = *(int32*)0x885BAC; -int32 &CDarkel::PreviousTime = *(int32*)0x885B00; -int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8; -int32 &CDarkel::WeaponType = *(int32*)0x9430F0; -int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8; -int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8; -int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; +int32 CDarkel::TimeLimit; +int32 CDarkel::PreviousTime; +int32 CDarkel::TimeOfFrenzyStart; +int32 CDarkel::WeaponType; +int32 CDarkel::AmmoInterruptedWeapon; +int32 CDarkel::KillsNeeded; +int8 CDarkel::InterruptedWeapon; /* * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; -int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; -int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; -uint16 &CDarkel::Status = *(uint16*)0x95CCB4; -uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0; -int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; -int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; -int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; -int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34; -wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08; +int8 CDarkel::bStandardSoundAndMessages; +int8 CDarkel::bNeedHeadShot; +int8 CDarkel::bProperKillFrenzy; +uint16 CDarkel::Status; +uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; +int32 CDarkel::ModelToKill; +int32 CDarkel::ModelToKill2; +int32 CDarkel::ModelToKill3; +int32 CDarkel::ModelToKill4; +wchar *CDarkel::pStartMessage; uint8 CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) @@ -262,10 +262,10 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode pStartMessage = text; if (text == TheText.Get("PAGE_00")) { - CDarkel::bProperKillFrenzy = 1; - CDarkel::pStartMessage = 0; + CDarkel::bProperKillFrenzy = true; + CDarkel::pStartMessage = nil; } else - bProperKillFrenzy = 0; + bProperKillFrenzy = false; bStandardSoundAndMessages = standardSound; bNeedHeadShot = needHeadShot; -- cgit v1.2.3