From 2ab3fb5dd02aad980718f1ac176f06f7b7e25f41 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Wed, 20 May 2020 20:10:05 +0300 Subject: Fixes for melees and various things --- src/control/Pickups.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/control/Pickups.cpp') diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index b5e20e41..9492e0e1 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -1017,6 +1017,25 @@ CPickups::RenderPickUpText() NumMessages = 0; } +void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + void CPickups::Load(uint8 *buf, uint32 size) { -- cgit v1.2.3