From d5a72fa597e7d0885f7a398e204c4085aff5c241 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 26 Oct 2019 15:20:12 +0300 Subject: Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode --- src/core/CutsceneMgr.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/core/CutsceneMgr.cpp') diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index 95abfcc9..f147e8c9 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -17,7 +17,6 @@ #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" -#include "MusicManager.h" const struct { const char *szTrackName; @@ -209,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CFileMgr::CloseFile(file); if (strcmpi(ms_cutsceneName, "end")) { - DMAudio.ChangeMusicMode(2); + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); int trackId = FindCutsceneAudioTrackId(szCutsceneName); if (trackId != -1) { printf("Start preload audio %s\n", szCutsceneName); @@ -368,7 +367,7 @@ CCutsceneMgr::DeleteCutsceneData(void) if (strcmpi(ms_cutsceneName, "end")) { DMAudio.StopCutSceneMusic(); if (strcmpi(ms_cutsceneName, "bet")) - DMAudio.ChangeMusicMode(1); + DMAudio.ChangeMusicMode(MUSICMODE_GAME); } CTimer::Stop(); //TheCamera.GetScreenFadeStatus() == 2; // what for?? -- cgit v1.2.3