From 4b602940eb79c637f70a22046d414a0b1358eea8 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 16 Apr 2020 10:26:16 +0200 Subject: first fake RW implementation working --- src/core/Game.cpp | 4 ++++ src/core/config.h | 1 + 2 files changed, 5 insertions(+) (limited to 'src/core') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fe747ac1..8699ffeb 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -307,6 +307,7 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); +#ifdef USE_TXD_CDIMAGE int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); if (txdHandle) CFileMgr::CloseFile(txdHandle); @@ -321,6 +322,9 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } } +#else + CStreaming::Init(); +#endif CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); diff --git a/src/core/config.h b/src/core/config.h index 38e7679f..f684ed3c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -190,6 +190,7 @@ enum Config { #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) +//#define USE_TXD_CDIMAGE // generate and load textures from txd.img // Pad #define XINPUT -- cgit v1.2.3