From f3ed6659c32ec61c2c4c806707655e0c58123e4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 22 Jun 2020 04:02:44 +0300 Subject: CWanted, anim fix, ped objs renaming, remove III beta features --- src/core/Cam.cpp | 2 +- src/core/Crime.h | 3 ++ src/core/EventList.cpp | 17 +++++++- src/core/Pad.cpp | 4 +- src/core/PlayerInfo.cpp | 2 +- src/core/Wanted.cpp | 100 ++++++++++++++++++++++++++++++++---------------- src/core/Wanted.h | 4 ++ src/core/config.h | 1 - 8 files changed, 93 insertions(+), 40 deletions(-) (limited to 'src/core') diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index b01572e9..6f1ad310 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5071,7 +5071,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // This is not working on cars as SA // Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug: if (Abs(pad->GetSteeringUpDown()) > 120.0f) { - if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) { + if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_CAR) { yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5; } } diff --git a/src/core/Crime.h b/src/core/Crime.h index 8dfae5b8..3c3e2b26 100644 --- a/src/core/Crime.h +++ b/src/core/Crime.h @@ -18,6 +18,9 @@ enum eCrimeType { CRIME_COP_BURNED, CRIME_VEHICLE_BURNED, CRIME_DESTROYED_CESSNA, + CRIME_EXPLOSION, + CRIME_HIT_PED_NASTYWEAPON, + CRIME_HIT_COP_NASTYWEAPON, NUM_CRIME_TYPES }; diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index c3508a51..4fab29bc 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -187,6 +187,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event) return found; } +// --MIAMI: Done void CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare) { @@ -201,19 +202,31 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; + case EVENT_EXPLOSION: crime = CRIME_EXPLOSION; break; case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; + case EVENT_ASSAULT_NASTYWEAPON: crime = CRIME_HIT_PED_NASTYWEAPON; break; + case EVENT_ASSAULT_NASTYWEAPON_POLICE: crime = CRIME_HIT_COP_NASTYWEAPON; break; default: crime = CRIME_NONE; break; } + if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { + if (!((CPed*)crimeId)->DyingOrDead()) { + CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; + } + return; + } + if(crime == CRIME_NONE) return; CVector playerPedCoors = FindPlayerPed()->GetPosition(); CVector playerCoors = FindPlayerCoors(); - if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0){ + if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 || + CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){ FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare); FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); }else @@ -221,7 +234,7 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar if(type == EVENT_ASSAULT_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(1); - if(type == EVENT_SHOOT_COP) + if(type == EVENT_SHOOT_COP || type == EVENT_ASSAULT_NASTYWEAPON_POLICE) FindPlayerPed()->SetWantedLevelNoDrop(2); } diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 084fe888..67ae0c2f 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -315,13 +315,13 @@ void ArmourCheat() void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); + FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); } void WantedLevelDownCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->SetWantedLevel(0); + FindPlayerPed()->m_pWanted->CheatWantedLevel(0); } void SunnyWeatherCheat() diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index ed2690eb..cc6b1304 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -416,7 +416,7 @@ CPlayerInfo::Process(void) if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) { - m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } } } else { diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index d2623431..83407c56 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -12,14 +12,18 @@ #include "General.h" int32 CWanted::MaximumWantedLevel = 6; -int32 CWanted::nMaximumWantedLevel = 6400; +int32 CWanted::nMaximumWantedLevel = 9600; + +// --MIAMI: File done except stats void CWanted::Initialise() { m_nChaos = 0; + m_nMinChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; + m_nLastTimeSuspended = 0; m_CurrentCops = 0; m_MaxCops = 0; m_MaximumLawEnforcerVehicles = 0; @@ -31,6 +35,7 @@ CWanted::Initialise() m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; + m_nMinWantedLevel = 0; m_CopsBeatingSuspect = 0; for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) @@ -75,7 +80,7 @@ CWanted::NumOfHelisRequired() return 1; case 5: case 6: - return 2; + return 1; default: return 0; } @@ -93,22 +98,22 @@ CWanted::SetWantedLevel(int32 level) m_nChaos = 0; break; case 1: - m_nChaos = 60; + m_nChaos = 70; break; case 2: - m_nChaos = 220; + m_nChaos = 200; break; case 3: - m_nChaos = 420; + m_nChaos = 570; break; case 4: - m_nChaos = 820; + m_nChaos = 1220; break; case 5: - m_nChaos = 1620; + m_nChaos = 2420; break; case 6: - m_nChaos = 3220; + m_nChaos = 4820; break; default: break; @@ -119,10 +124,20 @@ CWanted::SetWantedLevel(int32 level) void CWanted::SetWantedLevelNoDrop(int32 level) { + if (m_nWantedLevel < m_nMinWantedLevel) + SetWantedLevel(m_nMinWantedLevel); + if (level > m_nWantedLevel) SetWantedLevel(level); } +void +CWanted::CheatWantedLevel(int32 level) +{ + SetWantedLevel(level); + UpdateWantedLevel(); +} + void CWanted::SetMaximumWantedLevel(int32 level) { @@ -132,27 +147,27 @@ CWanted::SetMaximumWantedLevel(int32 level) MaximumWantedLevel = 0; break; case 1: - nMaximumWantedLevel = 120; + nMaximumWantedLevel = 115; MaximumWantedLevel = 1; break; case 2: - nMaximumWantedLevel = 300; + nMaximumWantedLevel = 365; MaximumWantedLevel = 2; break; case 3: - nMaximumWantedLevel = 600; + nMaximumWantedLevel = 875; MaximumWantedLevel = 3; break; case 4: - nMaximumWantedLevel = 1200; + nMaximumWantedLevel = 1800; MaximumWantedLevel = 4; break; case 5: - nMaximumWantedLevel = 2400; + nMaximumWantedLevel = 3600; MaximumWantedLevel = 5; break; case 6: - nMaximumWantedLevel = 4800; + nMaximumWantedLevel = 7200; MaximumWantedLevel = 6; break; } @@ -167,7 +182,11 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po void CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { +#ifdef FIX_BUGS + if(!AddCrimeToQ(type, id, coors, true, policeDoesntCare)) +#else if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) +#endif ReportCrimeNow(type, coors, policeDoesntCare); } @@ -271,14 +290,25 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt case CRIME_DESTROYED_CESSNA: m_nChaos += 500.0f*chaos; break; + case CRIME_EXPLOSION: + m_nChaos += 25.0f * chaos; + break; + case CRIME_HIT_PED_NASTYWEAPON: + m_nChaos += 35.0f * chaos; + break; + case CRIME_HIT_COP_NASTYWEAPON: + m_nChaos += 100.0f * chaos; + break; default: // Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason Error("Undefined crime type, RegisterCrime, Wanted.cpp"); } + m_nChaos = Max(m_nChaos, m_nMinChaos); DMAudio.ReportCrime(type, coors); UpdateWantedLevel(); } +// TODO(Miami): Stats void CWanted::UpdateWantedLevel() { @@ -287,47 +317,41 @@ CWanted::UpdateWantedLevel() if (m_nChaos > nMaximumWantedLevel) m_nChaos = nMaximumWantedLevel; - if (m_nChaos >= 0 && m_nChaos < 40) { + if (m_nChaos >= 0 && m_nChaos < 50) { m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 40 && m_nChaos < 200) { + } else if (m_nChaos >= 50 && m_nChaos < 180) { m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 200 && m_nChaos < 400) { + } else if (m_nChaos >= 180 && m_nChaos < 550) { m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; - } - else if (m_nChaos >= 400 && m_nChaos < 800) { + } else if (m_nChaos >= 550 && m_nChaos < 1200) { m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; - m_RoadblockDensity = 4; - } - else if (m_nChaos >= 800 && m_nChaos < 1600) { + m_RoadblockDensity = 12; + } else if (m_nChaos >= 1200 && m_nChaos < 2400) { m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; - m_RoadblockDensity = 8; - } - else if (m_nChaos >= 1600 && m_nChaos < 3200) { + m_RoadblockDensity = 18; + } else if (m_nChaos >= 2400 && m_nChaos < 4800) { m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; - m_RoadblockDensity = 10; - } - else if (m_nChaos >= 3200) { + m_RoadblockDensity = 24; + } else if (m_nChaos >= 4800) { m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; - m_RoadblockDensity = 12; + m_RoadblockDensity = 30; } if (CurrWantedLevel != m_nWantedLevel) @@ -369,6 +393,10 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius) void CWanted::Update(void) { + if (CTimer::GetTimeInMilliseconds() > m_nLastTimeSuspended + 20000) { + m_nMinChaos = 0; + m_nMinWantedLevel = 0; + } if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) { if (m_nWantedLevel > 1) { m_nLastUpdateTime = CTimer::GetTimeInMilliseconds(); @@ -466,6 +494,12 @@ CWanted::UpdateCrimesQ(void) void CWanted::Suspend(void) { - // TODO(MIAMI)! - Reset(); // <- temporary + // TODO(Miami): Stats + // dwStarsEvaded += m_nWantedLevel; + m_nMinChaos = m_nChaos; + m_nMinWantedLevel = m_nWantedLevel; + m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds(); + m_nChaos = 0; + m_nWantedLevel = 0; + ResetPolicePursuit(); } diff --git a/src/core/Wanted.h b/src/core/Wanted.h index ee72aa47..057b5407 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -9,8 +9,10 @@ class CWanted { public: int32 m_nChaos; + int32 m_nMinChaos; int32 m_nLastUpdateTime; uint32 m_nLastWantedLevelChange; + uint32 m_nLastTimeSuspended; float m_fCrimeSensitivity; uint8 m_CurrentCops; uint8 m_MaxCops; @@ -23,6 +25,7 @@ public: uint8 m_bFbiRequired : 1; uint8 m_bArmyRequired : 1; int32 m_nWantedLevel; + int32 m_nMinWantedLevel; CCrimeBeingQd m_aCrimes[16]; CCopPed *m_pCops[10]; @@ -38,6 +41,7 @@ public: int32 NumOfHelisRequired(); void SetWantedLevel(int32); void SetWantedLevelNoDrop(int32 level); + void CheatWantedLevel(int32 level); void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare); void ClearQdCrimes(); diff --git a/src/core/config.h b/src/core/config.h index ad5c0064..ba51fb19 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -204,7 +204,6 @@ enum Config { // Just debug menu entries #ifdef DEBUGMENU -#define TOGGLEABLE_BETA_FEATURES // not too many things #define RELOADABLES // some debug menu options to reload TXD files #define MISSION_SWITCHER // from debug menu #endif -- cgit v1.2.3