From daed13485ef47d9c8992e53e1a976fba237fca50 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 15 Apr 2020 08:03:53 +0300 Subject: CWeapon done, ps2 cheats fix --- src/peds/PlayerPed.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/peds/PlayerPed.cpp') diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index ccc0a43a..dcd9486f 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -43,8 +43,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_fStaminaProgress = 0.0f; m_nEvadeAmount = 0; field_1367 = 0; - m_nShotDelay = 0; - field_1376 = 0.0f; + m_nHitAnimDelayTimer = 0; + m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; m_bCanBeDamaged = true; @@ -1024,10 +1024,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (padUsed->WeaponJustDown()) { m_bHaveTargetSelected = true; } else if (!m_bHaveTargetSelected) { - field_1376 += CTimer::GetTimeStepNonClipped(); + m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped(); } } else { - field_1376 = 0.0f; + m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; } SetAttack(nil); -- cgit v1.2.3