From c937bdbfea8f522d14d7a41f24372bddf5bdafcc Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 18 Jul 2021 00:03:57 +0300 Subject: render -> renderer (original name) --- src/render/CutsceneShadow.cpp | 269 ------------------------------------------ 1 file changed, 269 deletions(-) delete mode 100644 src/render/CutsceneShadow.cpp (limited to 'src/render/CutsceneShadow.cpp') diff --git a/src/render/CutsceneShadow.cpp b/src/render/CutsceneShadow.cpp deleted file mode 100644 index 8cb33896..00000000 --- a/src/render/CutsceneShadow.cpp +++ /dev/null @@ -1,269 +0,0 @@ -#include "common.h" -#include "main.h" -#include "rwcore.h" -#include "rwplcore.h" -#include "CutsceneShadow.h" -#include "RwHelper.h" - -#define DLIGHT_VALUE 0.8f /* Directional light intensity */ - - -CCutsceneShadow::CCutsceneShadow() -{ - m_pAtomic = nil; - m_nRwObjectType = -1; - m_pLight = nil; - m_nBlurPasses = 0; - m_bResample = false; - m_bGradient = false; -} - -CCutsceneShadow::~CCutsceneShadow() -{ - Destroy(); -} - -bool -CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient) -{ - ASSERT(object != nil); - - RwRGBAReal color; - RwFrame *frame; - - if (!object) - return false; - - m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL); - ASSERT(m_pLight != nil); - - if (!m_pLight) - return false; - - color.red = color.green = color.blue = DLIGHT_VALUE; - color.alpha = 0.0f; - - RpLightSetColor(m_pLight, &color); - - frame = RwFrameCreate(); - ASSERT(frame != nil); - - RpLightSetFrame(m_pLight, frame); - - SetLightProperties(180.0f, 90.0f, false); - - m_pObject = object; - m_nRwObjectType = RwObjectGetType(m_pObject); - - switch ( m_nRwObjectType ) - { - case rpCLUMP: - { - RpClumpGetBoundingSphere(m_pClump, &m_BoundingSphere, 1); - m_BaseSphere.radius = m_BoundingSphere.radius; - RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); - break; - } - - case rpATOMIC: - { - m_BoundingSphere = *RpAtomicGetBoundingSphere(m_pAtomic); - m_BaseSphere.radius = m_BoundingSphere.radius; - RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); - break; - } - - default: - { - Destroy(); - return false; - break; - } - } - - if ( !m_Camera.Create(rasterSize) ) - { - Destroy(); - return false; - } - - m_nBlurPasses = blurPasses; - m_bResample = resample; - m_bGradient = gradient; - - if ( m_bResample && !m_ResampleCamera.Create(rasterSize - 1) ) - { - Destroy(); - return false; - } - - if ( m_nBlurPasses != 0 ) - { - if ( !m_BlurCamera.Create(resample ? rasterSize - 1 : rasterSize) ) - { - Destroy(); - return false; - } - } - - if ( m_bGradient ) - { - if ( !m_GradientCamera.Create(resample ? rasterSize - 1 : rasterSize) ) - { - Destroy(); - return false; - } - - m_GradientCamera.MakeGradientRaster(); - } - - m_Camera.SetLight(m_pLight); - - switch ( m_nRwObjectType ) - { - case rpATOMIC: - m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); - break; - - case rpCLUMP: - m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); - break; - } - - m_Camera.SetCenter(&m_BaseSphere.center); - return true; -} - -RwFrame * -CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight) -{ - ASSERT(m_pLight != nil); - - RwFrame *frame; - static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; - static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; - - frame = RpLightGetFrame(m_pLight); - ASSERT(frame != nil); - - if ( !frame ) - return nil; - - RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE); - RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT); - - if ( setLight ) - m_Camera.SetLight(m_pLight); - - return frame; -} - -bool -CCutsceneShadow::IsInitialized() -{ - return m_pObject != nil; -} - -void -CCutsceneShadow::Destroy() -{ - m_Camera.Destroy(); - m_ResampleCamera.Destroy(); - m_BlurCamera.Destroy(); - m_GradientCamera.Destroy(); - - m_pAtomic = nil; - - m_nRwObjectType = -1; - - if (m_pLight) - { - RwFrame *frame = RpLightGetFrame(m_pLight); - RpLightSetFrame(m_pLight, nil); - RwFrameDestroy(frame); - RpLightDestroy(m_pLight); - m_pLight = nil; - } -} - -RwRaster * -CCutsceneShadow::Update() -{ - switch ( m_nRwObjectType ) - { - case rpCLUMP: - ASSERT(m_pClump != nil); - RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); - break; - - case rpATOMIC: - ASSERT(m_pAtomic != nil); - RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); - break; - } - - m_Camera.SetCenter(&m_BaseSphere.center); - - switch ( m_nRwObjectType ) - { - case rpCLUMP: - m_Camera.Update(m_pClump); - break; - - case rpATOMIC: - m_Camera.Update(m_pAtomic); - break; - } - - RwRaster *raster = m_Camera.GetRwRenderRaster(); - ASSERT(raster != nil); - - if ( m_bResample ) - return m_ResampleCamera.RasterResample(raster); - - if ( m_nBlurPasses ) - return m_BlurCamera.RasterBlur(raster, m_nBlurPasses); - - if ( m_bGradient ) - return m_GradientCamera.RasterGradient(raster); - - return raster; -} - -RwTexture * -CCutsceneShadow::UpdateForCutscene() -{ - Update(); - return GetShadowRwTexture(); -} - -CShadowCamera * -CCutsceneShadow::GetShadowCamera(int32 camType) -{ - switch ( camType ) - { - case RESAMPLE: return &m_ResampleCamera; - case BLUR: return &m_BlurCamera; - case GRADIENT: return &m_GradientCamera; - } - - return &m_Camera; -} - -RwTexture * -CCutsceneShadow::GetShadowRwTexture() -{ - if ( m_bResample ) - return m_ResampleCamera.GetRwRenderTexture(); - else - return m_Camera.GetRwRenderTexture(); -} - -void -CCutsceneShadow::DrawBorderAroundTexture(RwRGBA const& color) -{ - if ( m_bResample ) - m_ResampleCamera.DrawOutlineBorder(color); - else - m_Camera.DrawOutlineBorder(color); -} \ No newline at end of file -- cgit v1.2.3