From f9316d9cc3cfb748366758c41cf02634b6df9a08 Mon Sep 17 00:00:00 2001 From: erorcun Date: Tue, 7 Jan 2020 17:23:09 +0300 Subject: CPlayerPed & CMenuManager (#286) Make Frontend great again! --- src/render/Font.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/Font.cpp') diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 54243069..2d059516 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -123,15 +123,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, uint16 c) { - if(x <= 0.0f || x >= SCREEN_WIDTH || - y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again + if(x <= 0.0f || x > SCREEN_WIDTH || + y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; float xoff = c & 0xF; float yoff = c >> 4; - if(Details.style == 0 || Details.style == 2){ + if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), -- cgit v1.2.3