From af2e764d81d6a5981bab0a0d1fd0c79cf2465f69 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 30 Jun 2019 21:06:55 +0200 Subject: finished CEntity --- src/render/Shadows.h | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/render/Shadows.h') diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 2a41f81e..37749de4 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -3,6 +3,11 @@ struct RwTexture; class CEntity; +enum +{ + SHADOWTYPE_2 = 2 +}; + class CShadows { public: @@ -11,7 +16,12 @@ public: static void RenderStoredShadows(void); static void RenderExtraPlayerShadows(void); static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY); + static void StoreShadowForTree(CEntity *ent); + static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId); static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY); + static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);; + static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance); }; -extern RwTexture*& gpBloodPoolTex; +extern RwTexture *&gpBloodPoolTex; +extern RwTexture *&gpShadowExplosionTex; -- cgit v1.2.3