From 1544acff059e8e064f9eda8bc4908334b95f6a96 Mon Sep 17 00:00:00 2001 From: Greg V Date: Mon, 28 Sep 2020 04:53:15 +0300 Subject: Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. --- src/skel/glfw/glfw.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/skel/glfw/glfw.cpp') diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 8d1b7d90..1217fc70 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1670,6 +1670,8 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, + (FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); if( ForegroundApp ) { switch ( gGameState ) -- cgit v1.2.3