From 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 10 May 2020 12:25:30 +0300 Subject: more car control --- src/vehicles/Boat.cpp | 11 +++--- src/vehicles/Vehicle.cpp | 89 ++++++++++++++++++++++++++---------------------- src/vehicles/Vehicle.h | 2 ++ 3 files changed, 57 insertions(+), 45 deletions(-) (limited to 'src/vehicles') diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 5879717a..261a8426 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -3,6 +3,7 @@ #include "General.h" #include "Timecycle.h" #include "HandlingMgr.h" +#include "CarAI.h" #include "CarCtrl.h" #include "RwHelper.h" #include "ModelIndices.h" @@ -152,6 +153,7 @@ CBoat::ProcessControl(void) case STATUS_SIMPLE: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); CPhysical::ProcessControl(); bBoatInWater = true; bPropellerInWater = true; @@ -160,7 +162,8 @@ CBoat::ProcessControl(void) case STATUS_PHYSICS: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; - CCarCtrl::SteerAIBoatWithPhysics(this); + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); break; case STATUS_ABANDONED: case STATUS_WRECKED: @@ -398,9 +401,9 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1500.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -2300.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 1900.0f)*0.01f); // north m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south if(!onLand && bBoatInWater) diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 496a72de..d0341058 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -100,6 +100,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_bSirenOrAlarm = 0; m_nCarHornTimer = 0; m_nCarHornPattern = 0; + bPartOfConvoy = false; bCreatedAsPoliceVehicle = false; bParking = false; m_nAlarmState = 0; @@ -697,51 +698,57 @@ void CVehicle::DoFixedMachineGuns(void) { if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){ - if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){ - CVector source, target; - float dx, dy, len; - - dx = GetForward().x; - dy = GetForward().y; - len = Sqrt(SQR(dx) + SQR(dy)); - if(len < 0.1f) len = 0.1f; - dx /= len; - dy /= len; - - m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); - - source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); - target = source + CVector(dx, dy, 0.0f)*60.0f; - target += CVector( - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f, - ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f); - CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); - FireOneInstantHitRound(&source, &target, 15); - - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - - m_nAmmoInClip--; - if(m_nAmmoInClip == 0){ - m_nAmmoInClip = 20; - m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; - } - } + FireFixedMachineGuns(); }else{ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400) m_nAmmoInClip = 20; } } +void +CVehicle::FireFixedMachineGuns(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_nGunFiringTime + 150) + return; + CVector source, target; + float dx, dy, len; + + dx = GetForward().x; + dy = GetForward().y; + len = Sqrt(SQR(dx) + SQR(dy)); + if (len < 0.1f) len = 0.1f; + dx /= len; + dy /= len; + + m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); + + source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f); + target = source + CVector(dx, dy, 0.0f) * 60.0f; + target += CVector( + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.015f, + ((CGeneral::GetRandomNumber() & 0xFF) - 128) * 0.02f); + CWeapon::DoTankDoomAiming(this, pDriver, &source, &target); + FireOneInstantHitRound(&source, &target, 15); + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + + m_nAmmoInClip--; + if (m_nAmmoInClip == 0) { + m_nAmmoInClip = 20; + m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400; + } +} + void CVehicle::ExtinguishCarFire(void) { @@ -1034,7 +1041,7 @@ CVehicle::SetUpDriver(void) if(VehicleCreatedBy != RANDOM_VEHICLE) return nil; - pDriver = CPopulation::AddPedInCar(this); + pDriver = CPopulation::AddPedInCar(this, false); pDriver->m_pMyVehicle = this; pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); pDriver->bInVehicle = true; @@ -1050,7 +1057,7 @@ CVehicle::SetupPassenger(int n) if(pPassengers[n]) return pPassengers[n]; - pPassengers[n] = CPopulation::AddPedInCar(this); + pPassengers[n] = CPopulation::AddPedInCar(this, true); pPassengers[n]->m_pMyVehicle = this; pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); pPassengers[n]->bInVehicle = true; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c03e9209..3b6d778e 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -182,6 +182,7 @@ public: uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command uint8 bHasAlreadyBeenRecorded : 1; // Used for replays + uint8 bPartOfConvoy : 1; uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) uint8 bParking : 1; @@ -287,6 +288,7 @@ public: bool ShufflePassengersToMakeSpace(void); void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); + void FireFixedMachineGuns(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } -- cgit v1.2.3