From 6c1a1f7cd20a2674f33b5318e6e07a3a28d016f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sun, 26 Apr 2020 13:25:03 +0300 Subject: Initial GLFW support --- src/vehicles/Boat.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/vehicles') diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index d31182cd..b93ab35e 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -707,13 +707,13 @@ CBoat::Render() ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); - KeepWaterOutVertices[0].color = -1; + KeepWaterOutVertices[0].setColor(255, 255, 255, 255); KeepWaterOutIndices[0] = 0; - KeepWaterOutVertices[1].color = -1; + KeepWaterOutVertices[1].setColor(255, 255, 255, 255); KeepWaterOutIndices[1] = 2; - KeepWaterOutVertices[2].color = -1; + KeepWaterOutVertices[2].setColor(255, 255, 255, 255); KeepWaterOutIndices[2] = 1; - KeepWaterOutVertices[3].color = -1; + KeepWaterOutVertices[3].setColor(255, 255, 255, 255); KeepWaterOutIndices[3] = 1; KeepWaterOutIndices[4] = 2; KeepWaterOutIndices[5] = 3; -- cgit v1.2.3 From 4f763cba4901ed20e46e8ff15106c23574374777 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 26 Apr 2020 13:59:06 +0300 Subject: Fix compilation error --- src/vehicles/Boat.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/vehicles') diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index b93ab35e..14eb2f05 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -707,13 +707,13 @@ CBoat::Render() ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->SetVehicleColour(m_currentColour1, m_currentColour2); if (!CVehicle::bWheelsOnlyCheat) CEntity::Render(); - KeepWaterOutVertices[0].setColor(255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[0], 255, 255, 255, 255); KeepWaterOutIndices[0] = 0; - KeepWaterOutVertices[1].setColor(255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[1], 255, 255, 255, 255); KeepWaterOutIndices[1] = 2; - KeepWaterOutVertices[2].setColor(255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[2], 255, 255, 255, 255); KeepWaterOutIndices[2] = 1; - KeepWaterOutVertices[3].setColor(255, 255, 255, 255); + RwIm3DVertexSetRGBA(&KeepWaterOutVertices[3], 255, 255, 255, 255); KeepWaterOutIndices[3] = 1; KeepWaterOutIndices[4] = 2; KeepWaterOutIndices[5] = 3; -- cgit v1.2.3