From 7bf833785411955c2bcf35ed55e9d206facbc575 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 24 May 2020 15:14:27 +0200 Subject: CVehicle --- src/weapons/Weapon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/weapons/Weapon.cpp') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index ebdeb38b..a6217d70 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1271,7 +1271,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point); for ( int32 i = 0; i < 16; i++ ) CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); @@ -1648,7 +1648,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_VEHICLE: { if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) { - ((CVehicle*)victim)->BurstTyre(point.pieceB); // TODO(Miami): New parameter: ,true); + ((CVehicle*)victim)->BurstTyre(point.pieceB, true); for (int32 i = 0; i < 4; i++) CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f); -- cgit v1.2.3