#include "common.h" #include "patcher.h" #include "Game.h" #include "main.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" #include "Camera.h" #include "CarCtrl.h" #include "CarGen.h" #include "CdStream.h" #include "Clock.h" #include "Clouds.h" #include "Collision.h" #include "Console.h" #include "Coronas.h" #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" #include "Darkel.h" #include "Debug.h" #include "EventList.h" #include "FileLoader.h" #include "FileMgr.h" #include "Fire.h" #include "Fluff.h" #include "Font.h" #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" #include "Glass.h" #include "Heli.h" #include "IniFile.h" #include "Messages.h" #include "Pad.h" #include "Particle.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" #include "Population.h" #include "Record.h" #include "Renderer.h" #include "Replay.h" #include "References.h" #include "Radar.h" #include "Restart.h" #include "RoadBlocks.h" #include "PedRoutes.h" #include "Rubbish.h" #include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" #include "SpecialFX.h" #include "Sprite2d.h" #include "Stats.h" #include "Streaming.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" #include "WaterCannon.h" #include "WaterLevel.h" #include "Weapon.h" #include "WeaponEffects.h" #include "Weather.h" #include "World.h" #include "ZoneCull.h" #include "Zones.h" eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; bool &CGame::frenchGame = *(bool*)0x95CDCB; bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; bool CGame::InitialiseOnceBeforeRW(void) { CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); ValidateVersion(); return true; } int &gameTxdSlot = *(int*)0x628D88; bool CGame::Initialise(const char* datFile) { ResetLoadingScreenBar(); strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); currLevel = LEVEL_INDUSTRIAL; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); CTxdStore::AddRef(particleTxdSlot); CTxdStore::SetCurrentTxd(gameTxdSlot); LoadingScreen("Loading the Game", "Setup game variables", nil); CGameLogic::InitAtStartOfGame(); CReferences::Init(); TheCamera.Init(); TheCamera.SetRwCamera(Scene.camera); CDebug::DebugInitTextBuffer(); ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); CWeather::Init(); CCullZones::Init(); CCollision::Init(); CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); CMessages::ClearAllMessagesDisplayedByGame(); CRecordDataForGame::Init(); CRestart::Initialise(); CWorld::Initialise(); CParticle::Initialise(); CAnimManager::Initialise(); CCutsceneMgr::Initialise(); CCarCtrl::Init(); InitModelIndices(); CModelInfo::Initialise(); CPickups::Init(); CTheCarGenerators::Init(); CdStreamAddImage("MODELS\\GTA3.IMG"); CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); CWorld::AddParticles(); CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); if (txdHandle) CFileMgr::CloseFile(txdHandle); if (!CheckVideoCardCaps() && txdHandle) { CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); } else { CStreaming::Init(); if (ConvertTextures()) { CStreaming::Shutdown(); CdStreamAddImage("MODELS\\TXD.IMG"); CStreaming::Init(); } } CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); CStreaming::LoadAllRequestedModels(false); printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); CAnimManager::LoadAnimFiles(); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); CRadar::Initialise(); CRadar::LoadTextures(); CWeapon::InitialiseWeapons(); LoadingScreen("Loading the Game", "Setup traffic lights", nil); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); CWeaponEffects::Init(); CSkidmarks::Init(); CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); CSceneEdit::Init(); LoadingScreen("Loading the Game", "Load scripts", nil); CTheScripts::Init(); CGangs::Initialize(); LoadingScreen("Loading the Game", "Setup game variables", nil); CClock::Initialise(1000); CHeli::InitHelis(); CCranes::InitCranes(); CMovingThings::Init(); CDarkel::Init(); CStats::Init(); CPacManPickups::Init(); CRubbish::Init(); CClouds::Init(); CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); CCullZones::ResolveVisibilities(); CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); CReplay::Init(); LoadingScreen("Loading the Game", "Start script", nil); CTheScripts::StartTestScript(); CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); CCollision::ms_collisionInMemory = CGame::currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); return true; } extern void (*DebugMenuProcess)(void); void CGame::Process(void) { CPad::UpdatePads(); TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); DebugMenuProcess(); CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); CStreaming::Update(); if (!CTimer::GetIsPaused()) { CTheZones::Update(); CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); CRecordDataForGame::SaveOrRetrieveDataForThisFrame(); CRecordDataForChase::SaveOrRetrieveDataForThisFrame(); CPad::DoCheats(); CClock::Update(); CWeather::Update(); CTheScripts::Process(); CCollision::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); CHeli::UpdateHelis(); CDarkel::Update(); CSkidmarks::Update(); CAntennas::Update(); CGlass::Update(); CSceneEdit::Update(); CEventList::Update(); CParticle::Update(); gFireManager.Update(); CPopulation::Update(); CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); if (!CReplay::IsPlayingBack()) CCranes::UpdateCranes(); CClouds::Update(); CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); CReplay::Update(); CWorld::Process(); gAccidentManager.Update(); CPacManPickups::Update(); CPickups::Update(); CGarages::Update(); CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); if (CReplay::ShouldStandardCameraBeProcessed()) TheCamera.Process(); CCullZones::Update(); if (!CReplay::IsPlayingBack()) CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); CCoronas::Update(); CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); } } } void CGame::ReloadIPLs(void) { CTimer::Stop(); CWorld::RemoveStaticObjects(); ThePaths.Init(); CCullZones::Init(); CFileLoader::ReloadPaths("GTA3.IDE"); CFileLoader::LoadScene("INDUST.IPL"); CFileLoader::LoadScene("COMMER.IPL"); CFileLoader::LoadScene("SUBURBAN.IPL"); CFileLoader::LoadScene("CULL.IPL"); ThePaths.PreparePathData(); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); CWorld::RepositionCertainDynamicObjects(); CCullZones::ResolveVisibilities(); CRenderer::SortBIGBuildings(); CTimer::Update(); } void CGame::FinalShutdown(void) { CTxdStore::Shutdown(); CPedStats::Shutdown(); CdStreamShutdown(); } WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } STARTPATCHES InjectHook(0x48C850, CGame::Process, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); ENDPATCHES