#include "common.h" #include "RwHelper.h" #include "templates.h" #include "main.h" #include "Entity.h" #include "ModelInfo.h" #include "Lights.h" #include "RwHelper.h" #include "Renderer.h" #include "Camera.h" #include "VisibilityPlugins.h" #include "World.h" #include "custompipes.h" #include "MemoryHeap.h" CLinkList CVisibilityPlugins::m_alphaList; CLinkList CVisibilityPlugins::m_alphaBoatAtomicList; CLinkList CVisibilityPlugins::m_alphaEntityList; CLinkList CVisibilityPlugins::m_alphaUnderwaterEntityList; #ifdef NEW_RENDERER CLinkList CVisibilityPlugins::m_alphaBuildingList; #endif int32 CVisibilityPlugins::ms_atomicPluginOffset = -1; int32 CVisibilityPlugins::ms_framePluginOffset = -1; int32 CVisibilityPlugins::ms_clumpPluginOffset = -1; RwCamera *CVisibilityPlugins::ms_pCamera; RwV3d *CVisibilityPlugins::ms_pCameraPosn; float CVisibilityPlugins::ms_cullCompsDist; float CVisibilityPlugins::ms_vehicleLod0Dist; float CVisibilityPlugins::ms_vehicleLod1Dist; float CVisibilityPlugins::ms_vehicleFadeDist; float CVisibilityPlugins::ms_bigVehicleLod0Dist; float CVisibilityPlugins::ms_bigVehicleLod1Dist; float CVisibilityPlugins::ms_pedLod1Dist; float CVisibilityPlugins::ms_pedFadeDist; #define RENDERCALLBACK AtomicDefaultRenderCallBack void CVisibilityPlugins::Initialise(void) { m_alphaList.Init(NUMALPHALIST); m_alphaList.head.item.sort = 0.0f; m_alphaList.tail.item.sort = 100000000.0f; m_alphaBoatAtomicList.Init(NUMBOATALPHALIST); m_alphaBoatAtomicList.head.item.sort = 0.0f; m_alphaBoatAtomicList.tail.item.sort = 100000000.0f; #ifdef ASPECT_RATIO_SCALE // default 150 if not enough for bigger FOVs m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3); #else m_alphaEntityList.Init(NUMALPHAENTITYLIST); #endif // ASPECT_RATIO_SCALE m_alphaEntityList.head.item.sort = 0.0f; m_alphaEntityList.tail.item.sort = 100000000.0f; m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST); m_alphaUnderwaterEntityList.head.item.sort = 0.0f; m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f; #ifdef NEW_RENDERER m_alphaBuildingList.Init(NUMALPHAENTITYLIST); m_alphaBuildingList.head.item.sort = 0.0f; m_alphaBuildingList.tail.item.sort = 100000000.0f; #endif } void CVisibilityPlugins::Shutdown(void) { m_alphaList.Shutdown(); m_alphaBoatAtomicList.Shutdown(); m_alphaEntityList.Shutdown(); m_alphaUnderwaterEntityList.Shutdown(); #ifdef NEW_RENDERER m_alphaBuildingList.Shutdown(); #endif } void CVisibilityPlugins::InitAlphaEntityList(void) { m_alphaEntityList.Clear(); m_alphaBoatAtomicList.Clear(); m_alphaUnderwaterEntityList.Clear(); #ifdef NEW_RENDERER m_alphaBuildingList.Clear(); #endif } bool CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist) { AlphaObjectInfo item; item.entity = e; item.sort = dist; #ifdef NEW_RENDERER if(gbNewRenderer && e->IsBuilding()) return !!m_alphaBuildingList.InsertSorted(item); #endif if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item)) return true; return !!m_alphaEntityList.InsertSorted(item); } void CVisibilityPlugins::InitAlphaAtomicList(void) { m_alphaList.Clear(); } bool CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) { AlphaObjectInfo item; item.atomic = a; item.sort = dist; return !!m_alphaList.InsertSorted(item); } bool CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist) { AlphaObjectInfo item; item.atomic = a; item.sort = dist; return !!m_alphaBoatAtomicList.InsertSorted(item); } // can't increase this yet unfortunately... // probably have to fix fading for this so material alpha isn't overwritten #define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) void CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { ms_pCamera = camera; ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera))); if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) ms_cullCompsDist = 1000000.0f; else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } static float DistToCameraSq; static float PitchToCamera; void CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle) { if (RwObjectGetType((RwObject*)vehicle) != rpCLUMP) return; DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle)); RwV3d distToCam; RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos); float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y)); PitchToCamera = Atan2(distToCam.z, dist2d); } RpMaterial* SetAlphaCB(RpMaterial *material, void *data) { ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; return material; } RpMaterial* SetTextureCB(RpMaterial *material, void *data) { RpMaterialSetTexture(material, (RwTexture*)data); return material; } void CVisibilityPlugins::RenderAtomicList(CLinkList &list) { CLink *node; for(node = list.tail.prev; node != &list.head; node = node->prev) RENDERCALLBACK(node->item.atomic); } void CVisibilityPlugins::RenderAlphaAtomics(void) { RenderAtomicList(m_alphaList); } void CVisibilityPlugins::RenderBoatAlphaAtomics(void) { SetCullMode(rwCULLMODECULLNONE); RenderAtomicList(m_alphaBoatAtomicList); SetCullMode(rwCULLMODECULLBACK); } void CVisibilityPlugins::RenderFadingEntities(CLinkList &list) { CLink *node; CSimpleModelInfo *mi; for(node = list.tail.prev; node != &list.head; node = node->prev){ CEntity *e = node->item.entity; if(e->m_rwObject == nil) continue; #ifdef EXTENDED_PIPELINES if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle())) continue; #endif mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()); if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); if(e->bDistanceFade){ DeActivateDirectional(); SetAmbientColours(); e->bImBeingRendered = true; RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort); e->bImBeingRendered = false; }else CRenderer::RenderOneNonRoad(e); if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite) RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); } } void CVisibilityPlugins::RenderFadingEntities(void) { RenderFadingEntities(m_alphaEntityList); RenderBoatAlphaAtomics(); } void CVisibilityPlugins::RenderFadingUnderwaterEntities(void) { RenderFadingEntities(m_alphaUnderwaterEntityList); } RpAtomic* CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) { RpAtomic *lodatm; float len; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); len = Sqrt(DistToCameraSq); len *= 0.5f; // HACK HACK, LOD wheels look shite lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic) { RwMatrix *m; RwV3d view; float len; m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); len = RwV3dLength(&view); if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f) return atomic; RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha) { RpGeometry *geo; uint32 flags; geo = RpAtomicGetGeometry(atomic); flags = RpGeometryGetFlags(geo); RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); return atomic; } RpAtomic* CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic) { RwMatrix *m; RwV3d view; float maxdist, distsq; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); maxdist = mi->GetLodDistance(0); distsq = RwV3dDotProduct(&view, &view); if(distsq < maxdist*maxdist) RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist) { RpAtomic *lodatm; float fadefactor; uint32 alpha; CSimpleModelInfo *mi; mi = GetAtomicModelInfo(atomic); lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE); if(mi->m_additive) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE; if(fadefactor > 1.0f) fadefactor = 1.0f; alpha = mi->m_alpha * fadefactor; if(alpha == 255) RENDERCALLBACK(atomic); else{ RpGeometry *geo = RpAtomicGetGeometry(lodatm); uint32 flags = RpGeometryGetFlags(geo); RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha); if(geo != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?) RENDERCALLBACK(atomic); RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255); RpGeometrySetFlags(geo, flags); } if(mi->m_additive) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_vehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) return atomic; } RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_bigVehicleLod0Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic) { if(DistToCameraSq < ms_vehicleLod0Dist) RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic) { RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic) { if(DistToCameraSq < ms_vehicleLod0Dist){ if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){ if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq)) RENDERCALLBACK(atomic); }else RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic) { RpClump *clump; int32 alpha; clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic) { RpClump *clump; int32 alpha; clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic) { RpClump *clump; int32 alpha; clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_bigVehicleLod1Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq >= ms_bigVehicleLod0Dist && DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) return atomic; } RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq >= ms_bigVehicleLod0Dist && DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f) if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) return atomic; if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic) { RpClump *clump; int32 alpha; clump = RpAtomicGetClump(atomic); if(DistToCameraSq >= ms_vehicleLod0Dist){ alpha = GetClumpAlpha(clump); if(alpha == 255) RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic) { if(DistToCameraSq >= ms_bigVehicleLod1Dist) RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){ dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; } RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; float dot; uint32 flags; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_bigVehicleLod1Dist){ flags = GetAtomicId(atomic); dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)), RwFrameGetLTM(clumpframe), flags); if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f) if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot)) return atomic; if(flags & ATOMIC_FLAG_DRAWLAST){ // sort before clump if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f)) RENDERCALLBACK(atomic); }else{ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot)) RENDERCALLBACK(atomic); } } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic) { RwFrame *clumpframe; float dot; RwV3d cam2atm; clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic)); if(DistToCameraSq < ms_bigVehicleLod1Dist){ RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at); if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f)) RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic) { RwMatrix *clumpMat, *atmMat; float dot; RwV3d cam2atm; if(DistToCameraSq < ms_bigVehicleLod0Dist){ atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic)); clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic))); RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn); dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right); if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot)) RENDERCALLBACK(atomic); } return atomic; } RpAtomic* CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic) { // LCS: removed // if(CWorld::Players[0].m_pSkinTexture) // RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture); RENDERCALLBACK(atomic); return atomic; } RpAtomic* CVisibilityPlugins::RenderPedCB(RpAtomic *atomic) { int32 alpha; RwV3d cam2atm; RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn); if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){ alpha = GetClumpAlpha(RpAtomicGetClump(atomic)); if(alpha == 255) RENDERCALLBACK(atomic); else RenderAlphaAtomic(atomic, alpha); } return atomic; } float CVisibilityPlugins::GetDistanceSquaredFromCamera(RwV3d *pos) { RwV3d dist; RwV3dSub(&dist, pos, ms_pCameraPosn); return RwV3dDotProduct(&dist, &dist); } float CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame) { RwMatrix *m; RwV3d dist; m = RwFrameGetLTM(frame); RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn); return RwV3dDotProduct(&dist, &dist); } float CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags) { RwV3d dist; float dot, dotdoor; // Vehicle forward is the y axis (RwMatrix.up) // Vehicle right is the x axis (RwMatrix.right) RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn); // forward/backward facing if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR)) dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); // left/right facing else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT)) dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat)); else dot = 0.0f; if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR)) dot = -dot; if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){ if(flags & ATOMIC_FLAG_REARDOOR) dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); else if(flags & ATOMIC_FLAG_FRONTDOOR) dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat)); else dotdoor = 0.0f; if(dot < 0.0f && dotdoor < 0.0f) dot += dotdoor; if(dot > 0.0f && dotdoor > 0.0f) dot += dotdoor; } return dot; } /* These are all unused */ bool CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump) { return true; } bool CVisibilityPlugins::FrustumSphereCB(RpClump *clump) { RwSphere sphere; RwFrame *frame = RpClumpGetFrame(clump); CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame); sphere.radius = modelInfo->GetColModel()->boundingSphere.radius; sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x; sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y; sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z; RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame)); return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE; } bool CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump) { if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist) return FrustumSphereCB(clump); return false; } bool CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump) { return FrustumSphereCB(clump); } // // RW Plugins // enum { ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00), ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01), ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02), }; bool CVisibilityPlugins::PluginAttach(void) { ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt), ID_VISIBILITYATOMIC, AtomicConstructor, AtomicDestructor, AtomicCopyConstructor); ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt), ID_VISIBILITYFRAME, FrameConstructor, FrameDestructor, FrameCopyConstructor); ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt), ID_VISIBILITYCLUMP, ClumpConstructor, ClumpDestructor, ClumpCopyConstructor); return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1; } #define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset)) #define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset)) #define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset)) // // Atomic // void* CVisibilityPlugins::AtomicConstructor(void *object, int32, int32) { ATOMICEXT(object)->modelInfo = nil; return object; } void* CVisibilityPlugins::AtomicDestructor(void *object, int32, int32) { return object; } void* CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32) { *ATOMICEXT(dst) = *ATOMICEXT(src); return dst; } void CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic, CSimpleModelInfo *modelInfo) { AtomicExt *ext = ATOMICEXT(atomic); ext->modelInfo = modelInfo; } CSimpleModelInfo* CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic) { return ATOMICEXT(atomic)->modelInfo; } void CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f) { ATOMICEXT(atomic)->flags |= f; } void CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f) { ATOMICEXT(atomic)->flags &= ~f; } int CVisibilityPlugins::GetAtomicId(RpAtomic *atomic) { return ATOMICEXT(atomic)->flags; } void CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb) { if(cb == nil) cb = RENDERCALLBACK; // not necessary RpAtomicSetRenderCallBack(atomic, cb); } // // Frame // void* CVisibilityPlugins::FrameConstructor(void *object, int32, int32) { FRAMEEXT(object)->id = 0; return object; } void* CVisibilityPlugins::FrameDestructor(void *object, int32, int32) { return object; } void* CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32) { *FRAMEEXT(dst) = *FRAMEEXT(src); return dst; } void CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, intptr id) { FRAMEEXT(frame)->id = id; } intptr CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame) { return FRAMEEXT(frame)->id; } // // Clump // void* CVisibilityPlugins::ClumpConstructor(void *object, int32, int32) { ClumpExt *ext = CLUMPEXT(object); ext->visibilityCB = DefaultVisibilityCB; ext->alpha = 0xFF; return object; } void* CVisibilityPlugins::ClumpDestructor(void *object, int32, int32) { return object; } void* CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32) { CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB; return dst; } void CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo) { CVehicleModelInfo *vmi; SetFrameHierarchyId(RpClumpGetFrame(clump), (intptr)modelInfo); // Unused switch (modelInfo->GetModelType()) { // ignore MLO case MITYPE_VEHICLE: vmi = (CVehicleModelInfo*)modelInfo; if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN || vmi->m_vehicleType == VEHICLE_TYPE_HELI || vmi->m_vehicleType == VEHICLE_TYPE_PLANE) CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle; else CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB; break; default: break; } } void CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha) { CLUMPEXT(clump)->alpha = alpha; } int CVisibilityPlugins::GetClumpAlpha(RpClump *clump) { return CLUMPEXT(clump)->alpha; }