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#include "common.h"
#include "patcher.h"
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
void
CClock::Initialise(uint32 scale)
{
debug("Initialising CClock...\n");
ms_nGameClockHours = 12;
ms_nGameClockMinutes = 0;
ms_nGameClockSeconds = 0;
ms_nMillisecondsPerGameMinute = scale;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
debug("CClock ready\n");
}
void
CClock::Update(void)
{
if(CPad::GetPad(1)->NewState.r1){
ms_nGameClockMinutes += 8;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
if(ms_nGameClockMinutes >= 60){
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
ms_nGameClockHours = 0;
}
}else
if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick >
ms_nMillisecondsPerGameMinute){
ms_nGameClockMinutes++;
ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
if(ms_nGameClockMinutes >= 60){
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
ms_nGameClockHours = 0;
// TODO: stats days passed
}
}
ms_nGameClockSeconds +=
60
* (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
/ ms_nMillisecondsPerGameMinute;
}
void
CClock::SetGameClock(uint8 h, uint8 m)
{
ms_nGameClockHours = h;
ms_nGameClockMinutes = m;
ms_nGameClockSeconds = 0;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
}
int32
CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
{
int32 now, then;
now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
then = h*60 + m;
if(then < now)
then += 24*60;
return then-now;
}
bool
CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
{
if(h1 > h2)
return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
else
return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
}
void
CClock::StoreClock(void)
{
ms_Stored_nGameClockHours = ms_nGameClockHours;
ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
ms_bClockHasBeenStored = true;
}
void
CClock::RestoreClock(void)
{
ms_nGameClockHours = ms_Stored_nGameClockHours;
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
STARTPATCHES
InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
InjectHook(0x473460, CClock::Update, PATCH_JUMP);
InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
ENDPATCHES
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