1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
|
#include "common.h"
#include "patcher.h"
#include "PathFind.h"
CPathFind &ThePaths = *(CPathFind*)0x8F6754;
int TempListLength;
enum
{
NodeTypeExtern = 1,
NodeTypeIntern = 2,
PathTypeCar = 0,
PathTypePed = 1,
PathNodeFlag1 = 1, // used?
PathNodeFlag2 = 2,
PathNodeDeadEnd = 4,
PathNodeDisabled = 8,
PathNodeBetweenLevels = 0x10,
ConnectionCrossRoad = 1,
ConnectionTrafficLight = 2,
};
// link flags:
// 1: crosses road
// 2: ped traffic light
// pathnode flags:
// 1:
// 2:
// 4: dead end
// 8: switched off
// 10: road between levels??
// navi node flags:
// 1: bridge light
// object flags:
// 1
// 2 east/west road(?)
CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C;
CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
// unused
CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
{
int i;
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
InfoForTilePeds[i].x = x;
InfoForTilePeds[i].y = y;
InfoForTilePeds[i].z = z;
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
}
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
{
int i;
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
InfoForTileCars[i].x = x;
InfoForTileCars[i].y = y;
InfoForTileCars[i].z = z;
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
}
void
CPathFind::PreparePathData(void)
{
int i, j, k;
int numExtern, numIntern, numLanes;
float maxX, maxY;
CTempNode *tempNodes;
printf("PreparePathData\n");
// UNUSED: CPathFind::LoadPathFindData
if(InfoForTileCars && InfoForTilePeds &&
DetachedNodesCars && DetachedNodesPeds){
tempNodes = new CTempNode[4000];
m_numConnections = 0;
for(i = 0; i < PATHNODESIZE; i++)
m_pathNodes[i].flags &= ~(PathNodeFlag1 | PathNodeFlag2);
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
numIntern = 0;
for(j = 0; j < 12; j++){
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern)
numExtern++;
if(InfoForTileCars[i*12 + j].type == NodeTypeIntern)
numIntern++;
}
if(numIntern > 1 && numExtern != 2)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
if(InfoForTileCars[i*12 + j].numLeftLanes < 0)
printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
if(InfoForTileCars[i*12 + j].numRightLanes < 0)
printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
m_numPathNodes = 0;
PreparePathDataForType(PathTypeCar, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, 100);
m_numCarPathNodes = m_numPathNodes;
PreparePathDataForType(PathTypePed, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, 50);
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
// TODO: figure out what exactly is going on here
// Some roads seem to get a west/east flag
for(i = 0; i < m_numMapObjects; i++){
numExtern = 0;
numIntern = 0;
numLanes = 0;
maxX = 0.0f;
maxY = 0.0f;
for(j = 0; j < 12; j++){
k = i*12 + j;
if(InfoForTileCars[k].type == NodeTypeExtern){
numExtern++;
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
maxX = max(maxX, fabs(InfoForTileCars[k].x));
maxY = max(maxY, fabs(InfoForTileCars[k].y));
}else if(InfoForTileCars[k].type == NodeTypeIntern)
numIntern++;
}
if(numIntern == 1 && numExtern == 2){
if(numLanes < 4){
if((i & 7) == 4){ // WHAT?
m_objectFlags[i] |= PathNodeFlag1;
if(maxX > maxY)
m_objectFlags[i] |= PathNodeFlag2;
else
m_objectFlags[i] &= ~PathNodeFlag2;
}
}else{
m_objectFlags[i] |= PathNodeFlag1;
if(maxX > maxY)
m_objectFlags[i] |= PathNodeFlag2;
else
m_objectFlags[i] &= ~PathNodeFlag2;
}
}
}
delete[] tempNodes;
CountFloodFillGroups(PathTypeCar);
CountFloodFillGroups(PathTypePed);
delete[] InfoForTileCars;
InfoForTileCars = nil;
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
delete[] DetachedNodesCars;
DetachedNodesCars = nil;
delete[] DetachedNodesPeds;
DetachedNodesPeds = nil;
}
printf("Done with PreparePathData\n");
}
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
{
int start, end;
int i, l;
uint16 n;
CPathNode *node, *prev;
switch(type){
case PathTypeCar:
start = 0;
end = m_numCarPathNodes;
break;
case PathTypePed:
start = m_numCarPathNodes;
end = start + m_numPedPathNodes;
break;
}
for(i = start; i < end; i++)
m_pathNodes[i].group = 0;
n = 0;
for(;;){
n++;
if(n > 1500){
for(i = start; m_pathNodes[i].group && i < end; i++);
printf("NumNodes:%d Accounted for:%d\n", end - start, i - start);
}
// Look for unvisited node
for(i = start; m_pathNodes[i].group && i < end; i++);
if(i == end)
break;
node = &m_pathNodes[i];
node->next = nil;
node->group = n;
if(node->numLinks == 0){
if(type == PathTypeCar)
printf("Single car node: %f %f %f (%d)\n",
node->pos.x, node->pos.y, node->pos.z,
m_mapObjects[node->objectIndex]->m_modelIndex);
else
printf("Single ped node: %f %f %f\n",
node->pos.x, node->pos.y, node->pos.z);
}
while(node){
prev = node;
node = node->next;
for(i = 0; i < prev->numLinks; i++){
l = m_connections[prev->firstLink + i];
if(m_pathNodes[l].group == 0){
m_pathNodes[l].group = n;
if(m_pathNodes[l].group == 0)
m_pathNodes[l].group = 0x80; // ???
m_pathNodes[l].next = node;
node = &m_pathNodes[l];
}
}
}
}
m_numGroups[type] = n-1;
printf("GraphType:%d. FloodFill groups:%d\n", type, n);
}
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float maxdist, CTempDetachedNode *detachednodes, int unused)
{
static CVector CoorsXFormed;
int i, j, k, l;
int l1, l2;
int start, typeoff;
float posx, posy;
float dx, dy, mag;
float nearestDist;
int nearestId;
int next;
int oldNumPathNodes, oldNumLinks;
CVector dist;
int iseg, jseg;
int istart, jstart;
int done, cont;
typeoff = 12*type;
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
// Initialize map objects
for(i = 0; i < m_numMapObjects; i++)
for(j = 0; j < 12; j++)
m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = -1;
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
start = 12*m_mapObjects[i]->m_modelIndex;
for(j = 0; j < 12; j++){
if(objectpathinfo[start + j].type != NodeTypeIntern)
continue;
CalcNodeCoors(
objectpathinfo[start + j].x,
objectpathinfo[start + j].y,
objectpathinfo[start + j].z,
i,
&CoorsXFormed);
m_pathNodes[m_numPathNodes].pos = CoorsXFormed;
m_pathNodes[m_numPathNodes].objectIndex = i;
m_pathNodes[m_numPathNodes].flags |= PathNodeFlag1;
m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = m_numPathNodes++;
}
}
// Insert external nodes into TempList
TempListLength = 0;
for(i = 0; i < m_numMapObjects; i++){
start = 12*m_mapObjects[i]->m_modelIndex;
for(j = 0; j < 12; j++){
if(objectpathinfo[start + j].type != NodeTypeExtern)
continue;
CalcNodeCoors(
objectpathinfo[start + j].x,
objectpathinfo[start + j].y,
objectpathinfo[start + j].z,
i,
&CoorsXFormed);
// find closest unconnected node
nearestId = -1;
nearestDist = maxdist;
for(k = 0; k < TempListLength; k++){
if(tempnodes[k].linkState != 1)
continue;
dx = tempnodes[k].pos.x - CoorsXFormed.x;
if(fabs(dx) < nearestDist){
dy = tempnodes[k].pos.y - CoorsXFormed.y;
if(fabs(dy) < nearestDist){
nearestDist = max(fabs(dx), fabs(dy));
nearestId = k;
}
}
}
if(nearestId < 0){
// None found, add this one to temp list
tempnodes[TempListLength].pos = CoorsXFormed;
next = objectpathinfo[start + j].next;
if(next < 0){
// no link from this node, find link to this node
next = 0;
for(k = start; j != objectpathinfo[k].next; k++)
next++;
}
// link to connecting internal node
tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next];
if(type == PathTypeCar){
tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes;
}
tempnodes[TempListLength++].linkState = 1;
}else{
// Found nearest, connect it to our neighbour
next = objectpathinfo[start + j].next;
if(next < 0){
// no link from this node, find link to this node
next = 0;
for(k = start; j != objectpathinfo[k].next; k++)
next++;
}
tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next];
tempnodes[nearestId].linkState = 2;
// collapse this node with nearest we found
dx = m_pathNodes[tempnodes[nearestId].link1].pos.x - m_pathNodes[tempnodes[nearestId].link2].pos.x;
dy = m_pathNodes[tempnodes[nearestId].link1].pos.y - m_pathNodes[tempnodes[nearestId].link2].pos.y;
tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f;
mag = sqrt(dx*dx + dy*dy);
tempnodes[nearestId].dirX = dx/mag;
tempnodes[nearestId].dirY = dy/mag;
// do something when number of lanes doesn't agree
if(type == PathTypeCar)
if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
(objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){
// why switch left and right here?
tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes;
tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes;
}
}
}
}
// Loop through previously added internal nodes and link them
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
// Init link
m_pathNodes[i].numLinks = 0;
m_pathNodes[i].firstLink = m_numConnections;
// See if node connects to external nodes
for(j = 0; j < TempListLength; j++){
if(tempnodes[j].linkState != 2)
continue;
// Add link to other side of the external
if(tempnodes[j].link1 == i)
m_connections[m_numConnections] = tempnodes[j].link2;
else if(tempnodes[j].link2 == i)
m_connections[m_numConnections] = tempnodes[j].link1;
else
continue;
dist = m_pathNodes[i].pos - m_pathNodes[m_connections[m_numConnections]].pos;
m_distances[m_numConnections] = dist.Magnitude();
m_connectionFlags[m_numConnections] = 0;
if(type == PathTypeCar){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
m_carPathLinks[k].dirY == tempnodes[j].dirY &&
m_carPathLinks[k].posX == tempnodes[j].pos.x &&
m_carPathLinks[k].posY == tempnodes[j].pos.y){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].posX = tempnodes[j].pos.x;
m_carPathLinks[m_numCarPathLinks].posY = tempnodes[j].pos.y;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
}
}
m_pathNodes[i].numLinks++;
m_numConnections++;
}
// Find i inside path segment
iseg = 0;
for(j = max(oldNumPathNodes, i-12); j < i; j++)
if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
iseg++;
istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
// Add links to other internal nodes
for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
continue;
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
if(objectpathinfo[istart + iseg].next == jseg ||
objectpathinfo[jstart + jseg].next == iseg){
// Found a link between i and j
m_connections[m_numConnections] = j;
dist = m_pathNodes[i].pos - m_pathNodes[j].pos;
m_distances[m_numConnections] = dist.Magnitude();
if(type == PathTypeCar){
posx = (m_pathNodes[i].pos.x + m_pathNodes[j].pos.x)*0.5f;
posy = (m_pathNodes[i].pos.y + m_pathNodes[j].pos.y)*0.5f;
dx = m_pathNodes[j].pos.x - m_pathNodes[i].pos.x;
dy = m_pathNodes[j].pos.y - m_pathNodes[i].pos.y;
mag = sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
if(i < j){
dx = -dx;
dy = -dy;
}
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
if(m_carPathLinks[k].dirX == dx &&
m_carPathLinks[k].dirY == dy &&
m_carPathLinks[k].posX == posx &&
m_carPathLinks[k].posY == posy){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
m_carPathLinks[m_numCarPathLinks].dirX = dx;
m_carPathLinks[m_numCarPathLinks].dirY = dy;
m_carPathLinks[m_numCarPathLinks].posX = posx;
m_carPathLinks[m_numCarPathLinks].posY = posy;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
m_carPathLinks[m_numCarPathLinks].trafficLightType = 0;
m_carPathConnections[m_numConnections] = m_numCarPathLinks++;
}
}else{
// Crosses road
if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
m_connectionFlags[m_numConnections] |= ConnectionCrossRoad;
else
m_connectionFlags[m_numConnections] &= ~ConnectionCrossRoad;
}
m_pathNodes[i].numLinks++;
m_numConnections++;
}
}
}
if(type == PathTypeCar){
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
for(k = 0; !done && k < 10; k++){
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
continue;
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes != -1){
done = 0;
if(m_carPathLinks[l2].pathNodeIndex == i){
// why switch left and right here?
m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes;
m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes;
}else{
m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes;
m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes;
}
m_carPathLinks[l1].pathNodeIndex = i;
}else if(m_carPathLinks[l1].numLeftLanes != -1 &&
m_carPathLinks[l2].numLeftLanes == -1){
done = 0;
if(m_carPathLinks[l1].pathNodeIndex == i){
// why switch left and right here?
m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes;
m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes;
}else{
m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes;
m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes;
}
m_carPathLinks[l2].pathNodeIndex = i;
}else if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes == -1)
done = 0;
}
}
// Fall back to default values for number of lanes
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
if(m_carPathLinks[k].numLeftLanes < 0)
m_carPathLinks[k].numLeftLanes = 1;
if(m_carPathLinks[k].numRightLanes < 0)
m_carPathLinks[k].numRightLanes = 1;
}
}
// Set flags for car nodes
if(type == PathTypeCar){
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
m_pathNodes[i].flags &= ~PathNodeDisabled;
m_pathNodes[i].flags &= ~PathNodeBetweenLevels;
// See if node is a dead end, if so, we're not done yet
if((m_pathNodes[i].flags & PathNodeDeadEnd) == 0){
k = 0;
for(j = 0; j < m_pathNodes[i].numLinks; j++)
if((m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].flags & PathNodeDeadEnd) == 0)
k++;
if(k < 2){
m_pathNodes[i].flags |= PathNodeDeadEnd;
cont = 1;
}
}
}
}while(cont);
}
// Remove isolated ped nodes
if(type == PathTypePed)
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 0)
continue;
// Remove node
for(j = i; j < m_numPathNodes-1; j++)
m_pathNodes[j] = m_pathNodes[j+1];
// Fix links
for(j = oldNumLinks; j < m_numConnections; j++)
if(m_connections[j] >= i)
m_connections[j]--;
// Also in treadables
for(j = 0; j < m_numMapObjects; j++)
for(k = 0; k < 12; k++){
if(m_mapObjects[j]->m_nodeIndicesPeds[k] == i){
// remove this one
for(l = k; l < 12-1; l++)
m_mapObjects[j]->m_nodeIndicesPeds[l] = m_mapObjects[j]->m_nodeIndicesPeds[l+1];
m_mapObjects[j]->m_nodeIndicesPeds[11] = -1;
}else if(m_mapObjects[j]->m_nodeIndicesPeds[k] > i)
m_mapObjects[j]->m_nodeIndicesPeds[k]--;
}
i--;
m_numPathNodes--;
}
}
void
CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
{
CVector pos;
pos.x = x / 16.0f;
pos.y = y / 16.0f;
pos.z = z / 16.0f;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
STARTPATCHES
InjectHook(0x429610, &CPathFind::PreparePathData, PATCH_JUMP);
InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP);
InjectHook(0x42B810, &CPathFind::CountFloodFillGroups, PATCH_JUMP);
ENDPATCHES
|