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#include "common.h"

#include "Automobile.h"
#include "CarCtrl.h"
#include "Camera.h"
#include "Remote.h"
#include "Timer.h"
#include "World.h"
#include "PlayerInfo.h"
#include "Vehicle.h"

void
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{
	CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
	bool found;

	z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);

	car->GetMatrix().SetRotateZOnly(rot);
	car->GetPosition() = CVector(x, y, z);
	car->SetStatus(STATUS_PLAYER_REMOTE);
	car->bIsLocked = true;

	CCarCtrl::JoinCarWithRoadSystem(car);
	car->AutoPilot.m_nCarMission = MISSION_NONE;
	car->AutoPilot.m_nTempAction = TEMPACT_NONE;
	car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
	car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
	car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0;
	car->bEngineOn = true;
	CWorld::Add(car);
	if (FindPlayerVehicle() != nil) 
		FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED);

	CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
	CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
	TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
}

void
CRemote::TakeRemoteControlledCarFromPlayer(void)
{
	CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
	CCarCtrl::NumMissionCars--;
	CCarCtrl::NumRandomCars++;
	CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
	CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
	CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
	CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
}