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#pragma once
#define RWCORE_H // needed by CVector
#include <rw.h>
#include <rwplcore.h>
/*
***********************************************
*
* RwIm2D and RwIm3D
*
***********************************************
*/
typedef rw::RWDEVICE::Im2DVertex RwIm2DVertex;
typedef rw::RWDEVICE::Im3DVertex RwIm3DVertex;
typedef RwUInt16 RwImVertexIndex;
enum RwIm3DTransformFlags
{
rwIM3D_VERTEXUV = rw::im3d::VERTEXUV,
rwIM3D_ALLOPAQUE = rw::im3d::ALLOPAQUE,
rwIM3D_NOCLIP = rw::im3d::NOCLIP,
rwIM3D_VERTEXXYZ = rw::im3d::VERTEXXYZ,
rwIM3D_VERTEXRGBA = rw::im3d::VERTEXRGBA,
};
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx);
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy);
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz);
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz);
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx);
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny);
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz);
float RwIm2DVertexGetScreenX(RwIm2DVertex *vert);
float RwIm2DVertexGetScreenY(RwIm2DVertex *vert);
float RwIm2DVertexGetScreenZ(RwIm2DVertex *vert);
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz);
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz);
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha);
RwReal RwIm2DGetNearScreenZ(void);
RwReal RwIm2DGetFarScreenZ(void);
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2);
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 );
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices);
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices);
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z);
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u);
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v);
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a);
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags);
RwBool RwIm3DEnd(void);
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2);
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices);
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
/*
***********************************************
*
* RwRaster
*
***********************************************
*/
//struct RwRaster;
typedef rw::Raster RwRaster;
enum RwRasterType
{
rwRASTERTYPENORMAL = rw::Raster::NORMAL,
rwRASTERTYPEZBUFFER = rw::Raster::ZBUFFER,
rwRASTERTYPECAMERA = rw::Raster::CAMERA,
rwRASTERTYPETEXTURE = rw::Raster::TEXTURE,
rwRASTERTYPECAMERATEXTURE = rw::Raster::CAMERATEXTURE,
rwRASTERTYPEMASK = 0x07,
rwRASTERDONTALLOCATE = rw::Raster::DONTALLOCATE,
};
enum RwRasterFormat
{
rwRASTERFORMATDEFAULT = rw::Raster::DEFAULT,
rwRASTERFORMAT1555 = rw::Raster::C1555,
rwRASTERFORMAT565 = rw::Raster::C565,
rwRASTERFORMAT4444 = rw::Raster::C4444,
rwRASTERFORMATLUM8 = rw::Raster::LUM8,
rwRASTERFORMAT8888 = rw::Raster::C8888,
rwRASTERFORMAT888 = rw::Raster::C888,
rwRASTERFORMAT16 = rw::Raster::D16,
rwRASTERFORMAT24 = rw::Raster::D24,
rwRASTERFORMAT32 = rw::Raster::D32,
rwRASTERFORMAT555 = rw::Raster::C555,
rwRASTERFORMATAUTOMIPMAP = rw::Raster::AUTOMIPMAP,
rwRASTERFORMATPAL8 = rw::Raster::PAL8,
rwRASTERFORMATPAL4 = rw::Raster::PAL4,
rwRASTERFORMATMIPMAP = rw::Raster::MIPMAP,
rwRASTERFORMATPIXELFORMATMASK = 0x0f00,
rwRASTERFORMATMASK = 0xff00
};
enum RwRasterLockMode
{
rwRASTERLOCKWRITE = rw::Raster::LOCKWRITE,
rwRASTERLOCKREAD = rw::Raster::LOCKREAD,
rwRASTERLOCKNOFETCH = rw::Raster::LOCKNOFETCH,
rwRASTERLOCKRAW = rw::Raster::LOCKRAW,
};
enum RwRasterFlipMode
{
rwRASTERFLIPDONTWAIT = 0,
rwRASTERFLIPWAITVSYNC = 1,
};
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags);
RwBool RwRasterDestroy(RwRaster * raster);
RwInt32 RwRasterGetWidth(const RwRaster *raster);
RwInt32 RwRasterGetHeight(const RwRaster *raster);
RwInt32 RwRasterGetStride(const RwRaster *raster);
RwInt32 RwRasterGetDepth(const RwRaster *raster);
RwInt32 RwRasterGetFormat(const RwRaster *raster);
RwInt32 RwRasterGetType(const RwRaster *raster);
RwRaster *RwRasterGetParent(const RwRaster *raster);
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
RwRaster *RwRasterPushContext(RwRaster * raster);
RwRaster *RwRasterPopContext(void);
RwRaster *RwRasterGetCurrentContext(void);
RwBool RwRasterClear(RwInt32 pixelValue);
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
RwRaster *RwRasterUnlock(RwRaster * raster);
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
RwBool RwRasterValidatePlugins(const RwRaster * raster);
/*
***********************************************
*
* RwImage
*
***********************************************
*/
//struct RwImage;
typedef rw::Image RwImage;
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth);
RwBool RwImageDestroy(RwImage * image);
RwImage *RwImageAllocatePixels(RwImage * image);
RwImage *RwImageFreePixels(RwImage * image);
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
RwImage *RwImageMakeMask(RwImage * image);
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
RwImage *RwImageRead(const RwChar * imageName);
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
RwChar *RwImageGetPath(void);
const RwChar *RwImageSetPath(const RwChar * path);
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride);
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels);
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette);
RwInt32 RwImageGetWidth(const RwImage * image);
RwInt32 RwImageGetHeight(const RwImage * image);
RwInt32 RwImageGetDepth(const RwImage * image);
RwInt32 RwImageGetStride(const RwImage * image);
RwUInt8 *RwImageGetPixels(const RwImage * image);
RwRGBA *RwImageGetPalette(const RwImage * image);
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
RwBool RwImageSetGamma(RwReal gammaValue);
RwReal RwImageGetGamma(void);
RwImage *RwImageGammaCorrect(RwImage * image);
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
RwBool RwImageValidatePlugins(const RwImage * image);
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
const RwChar *RwImageFindFileType(const RwChar * imageName);
RwInt32 RwImageStreamGetSize(const RwImage * image);
RwImage *RwImageStreamRead(RwStream * stream);
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
/*
***********************************************
*
* RwTexture
*
***********************************************
*/
//struct RwTexture;
typedef rw::Texture RwTexture;
//struct RwTexDictionary;
typedef rw::TexDictionary RwTexDictionary;
typedef RwTexture *(*RwTextureCallBackRead)(const RwChar *name, const RwChar *maskName);
typedef RwTexture *(*RwTextureCallBack)(RwTexture *texture, void *pData);
typedef RwTexDictionary *(*RwTexDictionaryCallBack)(RwTexDictionary *dict, void *data);
typedef RwRaster *(*RwTextureCallBackMipmapGeneration)(RwRaster * raster, RwImage * image);
typedef RwBool (*RwTextureCallBackMipmapName)(RwChar *name, RwChar *maskName, RwUInt8 mipLevel, RwInt32 format);
RwTexture *RwTextureCreate(RwRaster * raster);
RwBool RwTextureDestroy(RwTexture * texture);
RwTexture *RwTextureAddRef(RwTexture *texture);
RwBool RwTextureSetMipmapping(RwBool enable);
RwBool RwTextureGetMipmapping(void);
RwBool RwTextureSetAutoMipmapping(RwBool enable);
RwBool RwTextureGetAutoMipmapping(void);
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
RwTextureCallBackRead RwTextureGetReadCallBack(void);
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name);
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
RwChar *RwTextureGetName(RwTexture *texture);
RwChar *RwTextureGetMaskName(RwTexture *texture);
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster);
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName);
RwRaster *RwTextureGetRaster(const RwTexture *texture);
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
RwBool RwTextureValidatePlugins(const RwTexture * texture);
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering);
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing);
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing);
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing);
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable);
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size);
RwTexDictionary *RwTexDictionaryCreate(void);
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict);
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture);
RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name);
RwTexDictionary *RwTexDictionaryGetCurrent(void);
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict);
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData);
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream);
/* RwImage/RwRaster */
RwImage *RwImageSetFromRaster(RwImage *image, RwRaster *raster);
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image);
RwRGBA *RwRGBAGetRasterPixel(RwRGBA *rgbOut, RwRaster *raster, RwInt32 x, RwInt32 y);
RwRaster *RwRasterRead(const RwChar *filename);
RwRaster *RwRasterReadMaskedRaster(const RwChar *filename, const RwChar *maskname);
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat);
/*
***********************************************
*
* RwFrame
*
***********************************************
*/
//struct RwFrame;
typedef rw::Frame RwFrame;
typedef RwFrame *(*RwFrameCallBack)(RwFrame *frame, void *data);
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data);
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine);
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine);
RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
RwFrame *RwFrameSetIdentity(RwFrame * frame);
RwFrame *RwFrameCloneHierarchy(RwFrame * root);
RwBool RwFrameDestroyHierarchy(RwFrame * frame);
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data);
RwFrame *RwFrameRemoveChild(RwFrame * child);
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child);
RwFrame *RwFrameGetParent(const RwFrame * frame);
RwFrame *RwFrameGetRoot(const RwFrame * frame);
RwMatrix *RwFrameGetLTM(RwFrame * frame);
RwMatrix *RwFrameGetMatrix(RwFrame * frame);
RwFrame *RwFrameUpdateObjects(RwFrame * frame);
RwFrame *RwFrameCreate(void);
RwBool RwFrameInit(RwFrame *frame);
RwBool RwFrameDeInit(RwFrame *frame);
RwBool RwFrameDestroy(RwFrame * frame);
void _rwFrameInit(RwFrame *frame);
void _rwFrameDeInit(RwFrame *frame);
RwBool RwFrameDirty(const RwFrame * frame);
RwInt32 RwFrameCount(RwFrame * frame);
RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
RwBool RwFrameValidatePlugins(const RwFrame * frame);
RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
RwFrame *_rwFramePurgeClone(RwFrame *root);
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
RwInt32 RwFrameSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
typedef rw::FrameList_ rwFrameList;
rwFrameList *rwFrameListInitialize(rwFrameList *frameList, RwFrame *frame);
RwBool rwFrameListFindFrame(const rwFrameList *frameList, const RwFrame *frame, RwInt32 *npIndex);
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList);
RwUInt32 rwFrameListStreamGetSize(const rwFrameList *frameList);
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl);
const rwFrameList *rwFrameListStreamWrite(const rwFrameList *frameList, RwStream *stream);
typedef rw::BBox RwBBox;
/*
***********************************************
*
* RwCamera
*
***********************************************
*/
//struct RwCamera;
typedef rw::Camera RwCamera;
typedef RwCamera *(*RwCameraCallBack)(RwCamera *camera, void *data);
enum RwCameraClearMode
{
rwCAMERACLEARIMAGE = 0x1,
rwCAMERACLEARZ = 0x2,
rwCAMERACLEARSTENCIL = 0x4
};
enum RwCameraProjection
{
rwNACAMERAPROJECTION = 0,
rwPERSPECTIVE = 1,
rwPARALLEL = 2
};
enum RwFrustumTestResult
{
rwSPHEREOUTSIDE = 0,
rwSPHEREBOUNDARY = 1,
rwSPHEREINSIDE = 2
};
RwCamera *RwCameraBeginUpdate(RwCamera * camera);
RwCamera *RwCameraEndUpdate(RwCamera * camera);
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode);
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags);
RwBool RwCameraDestroy(RwCamera * camera);
RwCamera *RwCameraCreate(void);
RwCamera *RwCameraClone(RwCamera * camera);
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset);
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow);
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip);
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip);
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
RwBool RwCameraValidatePlugins(const RwCamera * camera);
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere);
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera);
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster);
RwRaster *RwCameraGetRaster(const RwCamera *camera);
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster);
RwRaster *RwCameraGetZRaster(const RwCamera *camera);
RwReal RwCameraGetNearClipPlane(const RwCamera *camera);
RwReal RwCameraGetFarClipPlane(const RwCamera *camera);
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance);
RwReal RwCameraGetFogDistance(const RwCamera *camera);
RwCamera *RwCameraGetCurrentCamera(void);
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera);
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera);
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame);
RwFrame *RwCameraGetFrame(const RwCamera *camera);
/*
*
* D3D-engine specific stuff
*
*/
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
RwBool RwD3D8DeviceSupportsDXTTexture(void);
void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level);
RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void);
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