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authorxcfrg <30675315+xcfrg@users.noreply.github.com>2023-07-17 00:45:33 +0200
committerflodavid <fl.david.53@gmail.com>2023-11-25 19:30:29 +0100
commitdfa56765d6d869a317ec46dcf3a8f4f35b146382 (patch)
tree827c46ada3f60e9bdef93c25a26319f00377d15f
parentMerge pull request #11889 from t895/ini-lib (diff)
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Diffstat (limited to '')
-rw-r--r--externals/CMakeLists.txt6
-rw-r--r--externals/gamemode/CMakeLists.txt7
-rw-r--r--externals/gamemode/include/gamemode_client.h379
-rw-r--r--src/common/settings.h2
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configure_general.cpp3
-rw-r--r--src/yuzu/configuration/shared_translation.cpp1
-rw-r--r--src/yuzu/main.cpp54
-rw-r--r--src/yuzu/uisettings.h3
-rw-r--r--src/yuzu_cmd/CMakeLists.txt1
-rw-r--r--src/yuzu_cmd/yuzu.cpp24
11 files changed, 481 insertions, 1 deletions
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 515e3f2a4..36fc60e0e 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -189,6 +189,12 @@ if (ANDROID)
endif()
endif()
+# Gamemode
+if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
+ add_subdirectory(gamemode)
+ target_include_directories(gamemode PUBLIC gamemode/include)
+endif()
+
# Breakpad
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
diff --git a/externals/gamemode/CMakeLists.txt b/externals/gamemode/CMakeLists.txt
new file mode 100644
index 000000000..3dddc6dbd
--- /dev/null
+++ b/externals/gamemode/CMakeLists.txt
@@ -0,0 +1,7 @@
+# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+project(gamemode)
+
+add_library(gamemode include/gamemode_client.h)
+set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
diff --git a/externals/gamemode/include/gamemode_client.h b/externals/gamemode/include/gamemode_client.h
new file mode 100644
index 000000000..184812334
--- /dev/null
+++ b/externals/gamemode/include/gamemode_client.h
@@ -0,0 +1,379 @@
+// SPDX-FileCopyrightText: Copyright 2017-2019 Feral Interactive
+// SPDX-License-Identifier: BSD-3-Clause
+
+/*
+
+Copyright (c) 2017-2019, Feral Interactive
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of Feral Interactive nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+ */
+#ifndef CLIENT_GAMEMODE_H
+#define CLIENT_GAMEMODE_H
+/*
+ * GameMode supports the following client functions
+ * Requests are refcounted in the daemon
+ *
+ * int gamemode_request_start() - Request gamemode starts
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ *
+ * int gamemode_request_end() - Request gamemode ends
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ *
+ * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
+ * destruction, as appropriate. In this configuration, errors will be printed to stderr
+ *
+ * int gamemode_query_status() - Query the current status of gamemode
+ * 0 if gamemode is inactive
+ * 1 if gamemode is active
+ * 2 if gamemode is active and this client is registered
+ * -1 if the query failed
+ *
+ * int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ * -2 if the request was rejected
+ *
+ * int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
+ * 0 if the request was sent successfully
+ * -1 if the request failed
+ * -2 if the request was rejected
+ *
+ * int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
+ * 0 if gamemode is inactive
+ * 1 if gamemode is active
+ * 2 if gamemode is active and this client is registered
+ * -1 if the query failed
+ *
+ * const char* gamemode_error_string() - Get an error string
+ * returns a string describing any of the above errors
+ *
+ * Note: All the above requests can be blocking - dbus requests can and will block while the daemon
+ * handles the request. It is not recommended to make these calls in performance critical code
+ */
+
+#include <stdbool.h>
+#include <stdio.h>
+
+#include <dlfcn.h>
+#include <string.h>
+
+#include <assert.h>
+
+#include <sys/types.h>
+
+static char internal_gamemode_client_error_string[512] = { 0 };
+
+/**
+ * Load libgamemode dynamically to dislodge us from most dependencies.
+ * This allows clients to link and/or use this regardless of runtime.
+ * See SDL2 for an example of the reasoning behind this in terms of
+ * dynamic versioning as well.
+ */
+static volatile int internal_libgamemode_loaded = 1;
+
+/* Typedefs for the functions to load */
+typedef int (*api_call_return_int)(void);
+typedef const char *(*api_call_return_cstring)(void);
+typedef int (*api_call_pid_return_int)(pid_t);
+
+/* Storage for functors */
+static api_call_return_int REAL_internal_gamemode_request_start = NULL;
+static api_call_return_int REAL_internal_gamemode_request_end = NULL;
+static api_call_return_int REAL_internal_gamemode_query_status = NULL;
+static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
+
+/**
+ * Internal helper to perform the symbol binding safely.
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
+ void *handle, const char *name, void **out_func, size_t func_size, bool required)
+{
+ void *symbol_lookup = NULL;
+ char *dl_error = NULL;
+
+ /* Safely look up the symbol */
+ symbol_lookup = dlsym(handle, name);
+ dl_error = dlerror();
+ if (required && (dl_error || !symbol_lookup)) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "dlsym failed - %s",
+ dl_error);
+ return -1;
+ }
+
+ /* Have the symbol correctly, copy it to make it usable */
+ memcpy(out_func, &symbol_lookup, func_size);
+ return 0;
+}
+
+/**
+ * Loads libgamemode and needed functions
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
+{
+ /* We start at 1, 0 is a success and -1 is a fail */
+ if (internal_libgamemode_loaded != 1) {
+ return internal_libgamemode_loaded;
+ }
+
+ /* Anonymous struct type to define our bindings */
+ struct binding {
+ const char *name;
+ void **functor;
+ size_t func_size;
+ bool required;
+ } bindings[] = {
+ { "real_gamemode_request_start",
+ (void **)&REAL_internal_gamemode_request_start,
+ sizeof(REAL_internal_gamemode_request_start),
+ true },
+ { "real_gamemode_request_end",
+ (void **)&REAL_internal_gamemode_request_end,
+ sizeof(REAL_internal_gamemode_request_end),
+ true },
+ { "real_gamemode_query_status",
+ (void **)&REAL_internal_gamemode_query_status,
+ sizeof(REAL_internal_gamemode_query_status),
+ false },
+ { "real_gamemode_error_string",
+ (void **)&REAL_internal_gamemode_error_string,
+ sizeof(REAL_internal_gamemode_error_string),
+ true },
+ { "real_gamemode_request_start_for",
+ (void **)&REAL_internal_gamemode_request_start_for,
+ sizeof(REAL_internal_gamemode_request_start_for),
+ false },
+ { "real_gamemode_request_end_for",
+ (void **)&REAL_internal_gamemode_request_end_for,
+ sizeof(REAL_internal_gamemode_request_end_for),
+ false },
+ { "real_gamemode_query_status_for",
+ (void **)&REAL_internal_gamemode_query_status_for,
+ sizeof(REAL_internal_gamemode_query_status_for),
+ false },
+ };
+
+ void *libgamemode = NULL;
+
+ /* Try and load libgamemode */
+ libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
+ if (!libgamemode) {
+ /* Attempt to load unversioned library for compatibility with older
+ * versions (as of writing, there are no ABI changes between the two -
+ * this may need to change if ever ABI-breaking changes are made) */
+ libgamemode = dlopen("libgamemode.so", RTLD_NOW);
+ if (!libgamemode) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "dlopen failed - %s",
+ dlerror());
+ internal_libgamemode_loaded = -1;
+ return -1;
+ }
+ }
+
+ /* Attempt to bind all symbols */
+ for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
+ struct binding *binder = &bindings[i];
+
+ if (internal_bind_libgamemode_symbol(libgamemode,
+ binder->name,
+ binder->functor,
+ binder->func_size,
+ binder->required)) {
+ internal_libgamemode_loaded = -1;
+ return -1;
+ };
+ }
+
+ /* Success */
+ internal_libgamemode_loaded = 0;
+ return 0;
+}
+
+/**
+ * Redirect to the real libgamemode
+ */
+__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
+{
+ /* If we fail to load the system gamemode, or we have an error string already, return our error
+ * string instead of diverting to the system version */
+ if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
+ return internal_gamemode_client_error_string;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_error_string != NULL);
+
+ return REAL_internal_gamemode_error_string();
+}
+
+/**
+ * Redirect to the real libgamemode
+ * Allow automatically requesting game mode
+ * Also prints errors as they happen.
+ */
+#ifdef GAMEMODE_AUTO
+__attribute__((constructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_start(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_request_start != NULL);
+
+ if (REAL_internal_gamemode_request_start() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Redirect to the real libgamemode */
+#ifdef GAMEMODE_AUTO
+__attribute__((destructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_end(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ /* Assert for static analyser that the function is not NULL */
+ assert(REAL_internal_gamemode_request_end != NULL);
+
+ if (REAL_internal_gamemode_request_end() < 0) {
+#ifdef GAMEMODE_AUTO
+ fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+ return -1;
+ }
+
+ return 0;
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status(void)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_query_status == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_query_status missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_query_status();
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_request_start_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_request_start_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_request_start_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_request_end_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_request_end_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_request_end_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
+{
+ /* Need to load gamemode */
+ if (internal_load_libgamemode() < 0) {
+ return -1;
+ }
+
+ if (REAL_internal_gamemode_query_status_for == NULL) {
+ snprintf(internal_gamemode_client_error_string,
+ sizeof(internal_gamemode_client_error_string),
+ "gamemode_query_status_for missing (older host?)");
+ return -1;
+ }
+
+ return REAL_internal_gamemode_query_status_for(pid);
+}
+
+#endif // CLIENT_GAMEMODE_H
diff --git a/src/common/settings.h b/src/common/settings.h
index e75099b89..788020bde 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -178,6 +178,8 @@ struct Values {
true,
&use_speed_limit};
+ Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
+
// Cpu
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 90278052a..f3ad2214b 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -386,7 +386,7 @@ if (NOT WIN32)
target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)
- target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
+ target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus gamemode)
endif()
target_compile_definitions(yuzu PRIVATE
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index c727fadd1..ce7e17850 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -29,6 +29,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
+#ifndef __linux__
+ ui->enable_gamemode->setVisible(false);
+#endif
}
ConfigureGeneral::~ConfigureGeneral() = default;
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index a7b5def32..903805e75 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -175,6 +175,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
+ INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
// Ui Debugging
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index defe45198..cf61d4258 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -185,6 +185,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
+#ifdef __linux__
+#include <gamemode_client.h>
+#endif
+
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
@@ -2126,6 +2130,16 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
+#ifdef __linux__
+ if (UISettings::values.enable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+#endif
+
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -3504,6 +3518,16 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
+
+#ifdef __linux__
+ if (UISettings::values.enable_gamemode) {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+#endif
}
void GMainWindow::OnRestartGame() {
@@ -3524,6 +3548,16 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
+
+#ifdef __linux__
+ if (UISettings::values.enable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+#endif
}
void GMainWindow::OnPauseContinueGame() {
@@ -5181,6 +5215,26 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
+void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
+#ifdef __linux__
+ if (emulation_running) {
+ if (state) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ } else {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+ }
+#endif
+}
+
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 549a39e1b..3e5ddc07a 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -140,6 +140,9 @@ struct Values {
Settings::Specialization::Default,
true,
true};
+ // Gamemode
+ Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
+
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index fbeba8813..002f3e841 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -44,6 +44,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd)
+ target_link_libraries(yuzu-cmd PRIVATE gamemode)
endif()
if(WIN32)
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 0416d5951..1c3a1809b 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
+#ifdef __linux__
+#include <gamemode_client.h>
+#endif
+
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
@@ -425,6 +429,16 @@ int main(int argc, char** argv) {
exit(0);
});
+#ifdef __linux__
+ if (Settings::values.disable_gamemode) {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+#endif
+
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
@@ -436,6 +450,16 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
+#ifdef __linux__
+ if (Settings::values.disable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+#endif
+
detached_tasks.WaitForAllTasks();
return 0;
}