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author | bunnei <bunneidev@gmail.com> | 2020-04-09 00:55:29 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2020-04-17 06:59:32 +0200 |
commit | c53454ff463b7919a835ff91cdf28cab78c9a35f (patch) | |
tree | 8290f2e85e4237f2a145f58661e487ac7941671c /src/core/core.cpp | |
parent | kernel: shared_memory: Refactor for new VMM. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 4bc71c7a7..f58d05c6b 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -114,7 +114,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, } struct System::Impl { explicit Impl(System& system) - : kernel{system}, device_memory{system}, fs_controller{system}, memory{system}, + : kernel{system}, fs_controller{system}, memory{system}, cpu_manager{system}, reporter{system}, applet_manager{system} {} CoreManager& CurrentCoreManager() { @@ -141,6 +141,8 @@ struct System::Impl { ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) { LOG_DEBUG(HW_Memory, "initialized OK"); + device_memory = std::make_unique<DeviceMemory>(system); + core_timing.Initialize(); kernel.Initialize(); cpu_manager.Initialize(); @@ -277,6 +279,7 @@ struct System::Impl { telemetry_session.reset(); perf_stats.reset(); gpu_core.reset(); + device_memory.reset(); // Close all CPU/threading state cpu_manager.Shutdown(); @@ -338,7 +341,6 @@ struct System::Impl { Timing::CoreTiming core_timing; Kernel::KernelCore kernel; - DeviceMemory device_memory; /// RealVfsFilesystem instance FileSys::VirtualFilesystem virtual_filesystem; /// ContentProviderUnion instance @@ -348,6 +350,7 @@ struct System::Impl { std::unique_ptr<Loader::AppLoader> app_loader; std::unique_ptr<Tegra::GPU> gpu_core; std::unique_ptr<Hardware::InterruptManager> interrupt_manager; + std::unique_ptr<DeviceMemory> device_memory; Core::Memory::Memory memory; CpuManager cpu_manager; bool is_powered_on = false; @@ -475,11 +478,11 @@ Kernel::Process* System::CurrentProcess() { } DeviceMemory& System::GetDeviceMemory() { - return impl->device_memory; + return *impl->device_memory; } const DeviceMemory& System::GetDeviceMemory() const { - return impl->device_memory; + return *impl->device_memory; } const Kernel::Process* System::CurrentProcess() const { |